- Make it run on web
- Make it run on qub.dk
- Load Qub custom sprite-sheet
- Fix custom sprite-sheet frame order
- UI layers for mini-games
- Add sprite sheets
- http://drksephy.github.io/2014/08/27/impactjs/
- https://github.com/DrkSephy/ACM-Game-Presentation/blob/master/lib/game/entities/player.js
- http://impactjs.com/documentation/class-reference
- http://ansimuz.com/site/your-first-html5-game-using-impactjs-part-5/
- https://www.safaribooksonline.com/library/view/building-html5-games/9781449331207/ch04s21.html
- https://gist.github.com/detj/2406824
- https://github.com/boneheadmed/YOSS
Layer System / GUI / Menu & Mini games
https://github.com/amadeus/impact-layers
https://github.com/samgreen/ImpactJS-Scene-Manager
http://impactjs.com/font-tool/
Run in console: getFontList('Bahnschrift,...,...')
We used an adapted version of the free charaters from gameart2d
requirements: python 2.7
to run development server cd to impact folder and run:
python server.py
if you're Danny use:
python2.7 "/path/to/repo/QuberGame/impact/server.py"
requrements: php executable
run the bake.bat or back.sh script in the tools folder.
this generates a game.min.js with all the bundled javascript.
upload media folder, game.min.js and indexdeploy.html to server rename indexdeploy.html to index.html