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v2.14.0

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@mvaligursky mvaligursky released this 04 Dec 14:41
· 202 commits to main since this release

Breaking Changes

  • [BREAKING] Use linear space for vertex colors in gLTF by @LeXXik in #8122

    Note: Projects that use vertex colors—especially those imported from FBX—may see visual changes because vertex colors are now treated as linear by default (for glTF compatibility). If your assets use gamma-encoded vertex colors, set material.vertexColorGamma = true to restore the previous appearance. This affects StandardMaterials only, ShaderMaterials are not affected.

Other changes

Fixes

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New Contributors

Full Changelog: v2.13.6...v2.14.0