Releases: playcanvas/engine
Releases · playcanvas/engine
b0.169.1
25 Aug 14:59
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[FIX] Absolute script URLs
v0.168.12
25 Aug 14:52
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v0.168.11
25 Aug 14:53
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Added more events to pc.Application
Added pc.script.createLoadingScreen
Much better prefiltering of RGBM cubemaps
Removed redundant shader compilations
Support OES_element_index_uint
Added option for flipping X when generating DP
Update dirty status when doing stuff with serializable materials
[FIX] Offset glossiness a bit to prevent flickering on Intel GPUs
v0.168.10
25 Aug 14:53
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v0.168.9
25 Aug 14:59
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Added Dual-Paraboloid atlased reflections
Use Spherical Harmonics instead of low-res cubemap
Automatically switch to DP/SH where applicable
drawQuadWithShader now accepts rect to set viewport
[FIX] Prefiltered dds loading
[FIX] Prefiltering 128x128 LDR cubemaps
[FIX] More cubemap related bugs
[FIX] Use parallax map channel
[FIX] Don't use vertex colors on meshes that don't have them
[FIX] Don't use skyboxMip for non-prefiltered cubemaps
[FIX] Reload textures when their files have changed
[FIX] Reload materials and cubemaps when referenced textures have changed
v0.168.8
25 Aug 14:53
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Documentation fixes
Various shader fixes
v0.168.6
25 Aug 14:59
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[FIX] Destroy AudioManager when application is destroyed.
[FIX] Better handling of application destruction while resources are being preloaded.
v0.168.5
25 Aug 14:59
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[FIX] Added fix for instancing.
Added pc.Application#destroy.
v0.168.3
25 Aug 14:54
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v0.167.3
25 Aug 15:00
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Support HDR lightmaps
[FIX] Error when removing skybox from scene