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Releases: playcanvas/engine

v0.173.9

28 Sep 18:59

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  • [FIX] removed model assumption that data.mapping is one-to-one with meshInstances array.

v0.173.7

24 Sep 13:25

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  • Use physical shader model for default material
  • Model asset doesn't assume file is always defined
  • [FIX] Correctly initialize particle camera
  • [FIX] Don't write particle alpha to render target

v0.173.6

21 Sep 16:12

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  • Added camera.horizontalFov property to camera component

v0.173.5

16 Sep 16:21

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  • [FIX] Cloning models while assets are loading
  • Pass optional options to the pc.GraphicsDevice constructor which are used when creating WebGL context
  • Added docs for pitch property on audio channel

v0.173.4

15 Sep 12:42

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  • Added shader assets

v0.173.3

14 Sep 14:40

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  • Added 'mapping' property to model components and now supporting material overrides per model component
  • PVRTC initial support
  • [FIX] autoPlay for looped particle systems

v0.173.2

08 Sep 09:24

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  • [FIX] Cloning particlesystem components when they're using a mesh
  • [FIX] Reloading model primitive materials
  • [FIX] Typo in collision system

v0.173.1

27 Aug 10:40

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  • [FIX] net_http check for .json format using url.endsWith to ignore query.

v0.173.0

25 Aug 14:50

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  • Added tags (pc.Tags) interface to pc.Asset
  • Added findByTag method to pc.AssetRegistry
  • [FIX] Texture and CubeMap data in patch can be optional

v0.172.0

25 Aug 14:56

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  • Added 'curve' script attributes
  • Added 'colorcurve' script attributes
  • Added 'entity' script attributes
  • Added "load:url:[url]" event to asset registry which is fired when an asset is loaded from a file
  • [FIX] Partial fix for render buffers too large for the device
  • [FIX] Loading models using engine-only models (path mapped) works again