Releases: playcanvas/engine
Releases · playcanvas/engine
v0.173.9
28 Sep 18:59
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[FIX] removed model assumption that data.mapping is one-to-one with meshInstances array.
v0.173.7
24 Sep 13:25
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Use physical shader model for default material
Model asset doesn't assume file is always defined
[FIX] Correctly initialize particle camera
[FIX] Don't write particle alpha to render target
v0.173.6
21 Sep 16:12
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Added camera.horizontalFov property to camera component
v0.173.5
16 Sep 16:21
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[FIX] Cloning models while assets are loading
Pass optional options to the pc.GraphicsDevice constructor which are used when creating WebGL context
Added docs for pitch property on audio channel
v0.173.4
15 Sep 12:42
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v0.173.3
14 Sep 14:40
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Added 'mapping' property to model components and now supporting material overrides per model component
PVRTC initial support
[FIX] autoPlay for looped particle systems
v0.173.2
08 Sep 09:24
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[FIX] Cloning particlesystem components when they're using a mesh
[FIX] Reloading model primitive materials
[FIX] Typo in collision system
v0.173.1
27 Aug 10:40
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[FIX] net_http check for .json format using url.endsWith to ignore query .
v0.173.0
25 Aug 14:50
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Added tags (pc.Tags) interface to pc.Asset
Added findByTag method to pc.AssetRegistry
[FIX] Texture and CubeMap data in patch can be optional
v0.172.0
25 Aug 14:56
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Added 'curve' script attributes
Added 'colorcurve' script attributes
Added 'entity' script attributes
Added "load:url:[url]" event to asset registry which is fired when an asset is loaded from a file
[FIX] Partial fix for render buffers too large for the device
[FIX] Loading models using engine-only models (path mapped) works again