Video/Image Renders - use splat file name as render file name#881
Open
azadbal wants to merge 1 commit into
Open
Video/Image Renders - use splat file name as render file name#881azadbal wants to merge 1 commit into
azadbal wants to merge 1 commit into
Conversation
0f0f11e to
e1db2d9
Compare
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
Use the first imported splat's filename as the suggested save name for rendered images and videos.
What changed
supersplatshowSaveFilePickerflow so saving to macOS locations like Downloads and Documents continues to workNotes
This PR intentionally keeps the save flow close to stock
supersplat.It updates the suggested filename, but does not add folder inspection or auto-incremented
(1),(2)collision handling.Validation
npm run lintnpm run buildsplat1.plysuggestssplat1.pngin the save pickershowDirectoryPicker