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// 一个任务的条件 REQUIREMENTS := [ ACTION_BLOCK ] // 可能有多个子条件 ACTION_BLOCK := { pre: [ PRE_ACTION ], // 准备的条件,如在第几队,带什么船,带什么装备 trigger: [ TRIGGER_ACTION ], // 做的事,比如在某图打到S,拆什么装备 post: [ POST_ACTION ], // 之后的事,比如消耗什么物品 condition: [ CONDITION ], // 全局要求,比如限一日内完成 } PRE_ACTION := { type: 'fleet', fleetId: 1 | .. | 4, ships: [ PRE_ACTION_SHIP ], size: NUM_LIMIT, } | { type: 'or', terms: [ PRE_ACTION ], } PRE_ACTION_SHIP := { id: INT, category: [ INT ], flagship: BOOL, equips: [ PRE_ACTION_EQUIPS ] } PRE_ACTION_EQUIPS := { id: INT, skill: INT, amount: INT, } TRIGGER_ACTION := { type: 'sortie', map: '1-1' | ..., boss: BOOL, times: INT, clear: BOOL, // 可以任意加要求,比如1-6用clear } | { type: 'scrap', equips: [ PRE_ACTION_EQUIPS ] batch: BOOL } POST_ACTION := { 'consume': } NUM_LIMIT := { ge: INT, le: INT, eq: INT, } | INT,