Particle simulation on GPU using Raylib and OpenGL shaders. Inspired by https://github.com/arceryz/raylib-gpu-particles.
- Raylib with OpenGL 4.3 support.
- Use GUI sliders to adjust parameters (number of particles, particle size, speed, function parameters).
Resetbutton resets all parameters to default values and restarts the simulation from initial position.Restartbutton restarts the simulation.- Holding
Shift, use mouse and WASD to move the camera. - Press
Tabto disable or enable GUI.