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Particle simulation on GPU

Particle simulation on GPU using Raylib and OpenGL shaders. Inspired by https://github.com/arceryz/raylib-gpu-particles.

Prerequisites

  • Raylib with OpenGL 4.3 support.

How to use

  • Use GUI sliders to adjust parameters (number of particles, particle size, speed, function parameters).
  • Reset button resets all parameters to default values and restarts the simulation from initial position.
  • Restart button restarts the simulation.
  • Holding Shift, use mouse and WASD to move the camera.
  • Press Tab to disable or enable GUI.

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Particle simulation on GPU using Raylib and OpenGL shaders

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