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Apply autosize continuously instead of relying on transforms #6566
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minetoblend
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Apr 11, 2025
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Vector2 newSize = Interpolation.DampContinuously(baseSize, targetSize, duration / 4, Time.Elapsed); |
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The duration / 4
value is kind of eyeballed here, it will bring the current value within 0.4% of the target value after the given duration has passed. When testing this the resulting animation roughly landed in the right ballpark for most cases.
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Follow-up/alternative to #6560 to explore another approach which applies the AutoSize animation continuously instead of relying on transforms.
I tried keeping the AutoSizeDuration property (partially because
FlowContainer.LayoutDirection
uses it) but the actual duration will only roughly match the specified amount now given that the actual time taken depends on how big the change was.Perhaps exposing this as a parameter with a more explicit name (i.e.
AutoSizeDamping/Decay
) would be a better choice here.