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14 changes: 13 additions & 1 deletion wiki/Gameplay/Game_modifier/Accuracy_Challenge/en.md
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,19 @@ tags:

*For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))*

<!-- TODO description and settings -->
The **Accuracy Challenge** mod allows you to set a minimum accuracy that you can't exceed to avoid a failure.

## Customisation

![Accuracy Challenge customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/AC.jpg)

- **Minimum accuracy** (60%-99%, default 90%): Trigger a failure if your accuracy goes below this value.
- **Accuracy mode** (default: Maximum achievable): The mode of accuracy that will trigger failure.
- **Maximum achievable**: Fail if you can’t achieve an accuracy higher than the value when the map ends.
- **Standard**: Fail if the accuracy strictly goes below the value.
- Restart on fail (default disabled): Restart the map after the accuracy goes below the minimum value indicated.

*Changing any of the options here doesn't make the mod unrankable.*

[osu!]: /wiki/shared/mode/osu.png "osu!"
[osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko"
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4 changes: 3 additions & 1 deletion wiki/Gameplay/Game_modifier/Blinds/en.md
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Expand Up @@ -30,6 +30,8 @@ tags:

*For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))*

<!-- TODO description and settings -->
The **Blinds** mod covers the entire screen with [shoji doors](https://en.wikipedia.org/wiki/Shoji) without the possibility to see the objects behind. The more successive misses you get, the more the doors opens. In contrast, building a combo will have the opposite effect.

**This mod can't be customised through Customisation.**

[osu!]: /wiki/shared/mode/osu.png "osu!"
11 changes: 10 additions & 1 deletion wiki/Gameplay/Game_modifier/Cover/en.md
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,15 @@ tags:

*For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))*

<!-- TODO description and settings -->
The **Cover** mod hides a part of the playfield similar to [Fade In](/wiki/Gameplay/Game_modifier/Fade_In_(lazer)) and [Hidden](/wiki/Gameplay/Game_modifier/Hidden_(lazer)) but with the possibility of customising its size.

## Customisation

![Cover customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/CO.jpg)

- **Coverage** (0,2-0,8, default 0,5): The proportion of playfield height that notes will be hidden for.
- **Direction** (default: Along scroll): The direction on which the cover is applied.
- **Along scroll**: Cover the playfield from above.
- **Against scroll**: Cover the notes from below.

[osu!mania]: /wiki/shared/mode/mania.png "osu!mania"
9 changes: 8 additions & 1 deletion wiki/Gameplay/Game_modifier/Double_Time_(lazer)/en.md
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Expand Up @@ -33,7 +33,14 @@ tags:
*For the osu!stable version of this article, see: [Double Time (mod)](/wiki/Gameplay/Game_modifier/Double_Time)*\
*For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))*

<!-- TODO description and settings -->
The **Double Time** mod increases the BPM of any beatmap by 150% as well as decreasing the length of the song by 33%. It also increases the [approach rate (AR)](/wiki/Beatmap/Approach_rate), [overall difficulty (OD)](/wiki/Beatmap/Overall_difficulty) or both at once according to the [game mode](/wiki/Game_mode).

## Customisation

![Double Time customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/DT.jpg)

- **Speed increase** (1,01x-2,00x, default 1,50x): The speed at which the map is played.
- **Adjust pitch** (default disabled): Changes the audio frequency depending on the chosen speed. *Enabling this option doesn't make the mod unrankable.* (playing with the default speed will have the same audio effect as [Nightcore](/wiki/Gameplay/Game_modifier/Nightcore_(lazer)))

[osu!]: /wiki/shared/mode/osu.png "osu!"
[osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko"
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4 changes: 3 additions & 1 deletion wiki/Gameplay/Game_modifier/Fade_In_(lazer)/en.md
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Expand Up @@ -32,6 +32,8 @@ tags:
*For the osu!stable version of this article, see: [Fade In (mod)](/wiki/Gameplay/Game_modifier/Fade_In)*\
*For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))*

<!-- TODO description and settings -->
The **Fade In** mod causes notes to be invisible from above, then to gradually appear the closer they get from the bottom. At first, the fading size only covers about 20% of the playfield, but the more combo you build, the later the notes appear. It reaches its limit at 500x combo covering 70% of the playfield.

**This mod can't be customised through Customisation.**

[osu!mania]: /wiki/shared/mode/mania.png "osu!mania"
10 changes: 9 additions & 1 deletion wiki/Gameplay/Game_modifier/Flashlight_(lazer)/en.md
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Expand Up @@ -35,7 +35,15 @@ tags:
*For the osu!stable version of this article, see: [Flashlight (mod)](/wiki/Gameplay/Game_modifier/Flashlight)*\
*For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))*

<!-- TODO description and settings -->
The **Flashlight** mod fully limits the player's view of the playfield except for a specific area lit by a flashlight. The more combo you build, the smaller the illuminated area gets until it reaches a limit depending on the [game mode](/wiki/Game_mode).

## Customisation

![Flashlight customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/FL.jpg)

- **Follow delay** (120-1.200, default 120): Milliseconds until the flashlight reaches the cursor.
- **Flashlight size** (0,5-2,0, default 1,0): Multiplier applied to the default flashlight size.
- **Change size based on combo** (default enabled): Decrease the flashlight size as combo increases.

[osu!]: /wiki/shared/mode/osu.png "osu!"
[osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko"
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4 changes: 3 additions & 1 deletion wiki/Gameplay/Game_modifier/Hard_Rock_(lazer)/en.md
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Expand Up @@ -36,7 +36,9 @@ tags:
*For the osu!stable version of this article, see: [Hard Rock (mod)](/wiki/Gameplay/Game_modifier/Hard_Rock)*\
*For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))*

<!-- TODO description and settings -->
The **Hard Rock** mod aims to make the gameplay on any [beatmap](/wiki/Beatmap) played harder by increasing the overall difficulty. It does that by raising the [circle size (CS)](/wiki/Beatmap/Circle_size) by 30%, the [approach rate (AR)](/wiki/Beatmap/Approach_rate), [HP drain (HP)](/wiki/Beatmap/HP_drain_rate) and [overall difficulty (OD)](/wiki/Beatmap/Overall_difficulty) by 40%, and more depending on the [game mode](/wiki/en/Game_mode) chosen.

**This mod can't be customised through Customisation.**

[osu!]: /wiki/shared/mode/osu.png "osu!"
[osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko"
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16 changes: 11 additions & 5 deletions wiki/Gameplay/Game_modifier/Hidden_(lazer)/en.md
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Expand Up @@ -14,10 +14,10 @@ tags:

![Hidden mod icon](/wiki/Gameplay/Game_modifier_(lazer)/img/mods/HD.png)

*![][osu!]: Play with no approach circles and fading circles/sliders.*\
*![][osu!taiko]: Beats fade out before you hit them!*\
*![][osu!catch]: Play with fading fruits.*\
*![][osu!mania]: Keys fade out before you hit them!*
*![][osu!] Play with no approach circles and fading circles/sliders.*\
*![][osu!taiko] Beats fade out before you hit them!*\
*![][osu!catch] Play with fading fruits.*\
*![][osu!mania] Keys fade out before you hit them!*

| | |
| :-- | :-- |
Expand All @@ -36,7 +36,13 @@ tags:
*For the osu!stable version of this article, see: [Hidden (mod)](/wiki/Gameplay/Game_modifier/Hidden)*\
*For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))*

<!-- TODO description and settings -->
The **Hidden** mod removes the [approach circles](/wiki/Gameplay/Hit_object/Approach_circle) and makes the [hit circles](/wiki/Gameplay/Hit_object/Hit_circle) fade out after appearing on the screen.

## Customisation

![Hidden customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/HD.jpg)

- **Only fade approach circles** (default disabled): Make the approach circles invisible without applying the fade effect on notes.

[osu!]: /wiki/shared/mode/osu.png "osu!"
[osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko"
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8 changes: 7 additions & 1 deletion wiki/Gameplay/Game_modifier/Nightcore_(lazer)/en.md
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Expand Up @@ -32,7 +32,13 @@ tags:
*For the osu!stable version of this article, see: [Nightcore (mod)](/wiki/Gameplay/Game_modifier/Nightcore)*\
*For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))*

<!-- TODO description and settings -->
The **Nightcore** mod behaves exactly like [Double Time](/wiki/Gameplay/Game_modifier/Double_Time_(lazer)) when it comes to speed change and difficulty settings modification. It only highers the audio frequency by 150% without the possibility of adjusting the pitch through customisation.

## Customisation

![Nightcore customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/NC.jpg)

- **Speed increase** (1,01x-2,00x, default 1,50x): The speed at which the map is played.

[osu!]: /wiki/shared/mode/osu.png "osu!"
[osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko"
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8 changes: 7 additions & 1 deletion wiki/Gameplay/Game_modifier/Perfect_(lazer)/en.md
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Expand Up @@ -31,7 +31,13 @@ tags:
*For the osu!stable version of this article, see: [Perfect (mod)](/wiki/Gameplay/Game_modifier/Perfect)*\
*For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))*

<!-- TODO description and settings -->
The **Perfect** mod automatically restarts the [beatmap](/wiki/Beatmap) if you are no longer getting an SS grade. This includes missing a note, a [spinner](/wiki/Gameplay/Hit_object/Spinner), a [slider tick](/wiki/Gameplay/Hit_object/Slider/Slider_tick), a [slidertail](/wiki/Gameplay/Hit_object/Slider/Slidertail), and getting something other than a GREAT from any object.

## Customisation

![Perfect customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/PF.jpg)

- **Restart on fail** (default enabled): Restart the map after the [health bar](/wiki/Client/Interface/Health_bar) hits the bottom. *Enabling this option doesn't make the mod unrankable.*

[osu!]: /wiki/shared/mode/osu.png "osu!"
[osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko"
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4 changes: 3 additions & 1 deletion wiki/Gameplay/Game_modifier/Strict_Tracking/en.md
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Expand Up @@ -30,6 +30,8 @@ tags:

*For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))*

<!-- TODO description and settings -->
The **Strict Tracking** mod causes a miss every time you aren't precisely following the [slider](/wiki/Gameplay/Hit_object/Slider) follow circle. The reasons for the miss can be missing a [slider tick](/wiki/Gameplay/Hit_object/Slider/Slider_tick), a [slidertail](/wiki/Gameplay/Hit_object/Slider/Slidertail), not holding through an empty slider path and being outside of the follow circle regardless of duration.

**This mod can't be customised through Customisation.**

[osu!]: /wiki/shared/mode/osu.png "osu!"
8 changes: 7 additions & 1 deletion wiki/Gameplay/Game_modifier/Sudden_Death_(lazer)/en.md
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,13 @@ tags:
*For the osu!stable version of this article, see: [Sudden Death (mod)](/wiki/Gameplay/Game_modifier/Sudden_Death)*\
*For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))*

<!-- TODO description and settings -->
The **Sudden Death** mod triggers a failure if you miss an object from any [beatmap](/wiki/Beatmap). Missing a note, a [slider tick](/wiki/Gameplay/Hit_object/Slider/Slider_tick) and a [spinner](/wiki/Gameplay/Hit_object/Spinner) will make you fail, however missing a [slidertail](/wiki/Gameplay/Hit_object/Slider/Slidertail) and not holding through an empty slider path won't trigger the effect as long as the combo has not been broken.

## Customisation

![Sudden Death customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/SD.jpg)

- **Restart on fail** (default disabled): Restart the map after the [health bar](/wiki/Client/Interface/Health_bar) hits the bottom. *Enabling this option doesn't make the mod unrankable.*

[osu!]: /wiki/shared/mode/osu.png "osu!"
[osu!taiko]: /wiki/shared/mode/taiko.png "osu!taiko"
Expand Down
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