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Add Beatmap Spotlights Revival: Spring 2025
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#13107
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Co-authored-by: Hivie <[email protected]>
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dude
Co-authored-by: 0x84f <[email protected]>
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hmmmge
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The idea was to create a new, unified system for curating the beatmaps directly on the website, along with brand-new infrastructure to handle it, including live-updating rankings and seasonal divisions, extending on [previously implemented seasons backend](https://github.com/ppy/osu-web/pull/9725). | ||
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While the idea was simple, it wouldn't be easy. At this point, intense work was ahead of every person involved in Beatmap Spoltights project. Since we are finally here, it means we succeeded, and so we are excited to announce major changes influencing every single inch of Beatmap Spotlights workflows. |
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While the idea was simple, it wouldn't be easy. At this point, intense work was ahead of every person involved in Beatmap Spoltights project. Since we are finally here, it means we succeeded, and so we are excited to announce major changes influencing every single inch of Beatmap Spotlights workflows. | |
While the idea was simple, it wouldn't be easy. At this point, intense work was ahead of every person involved in Beatmap Spotlights project. Since we are finally here, it means we succeeded, and so we are excited to announce major changes influencing every single inch of Beatmap Spotlights workflows. |
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That surely was a lengthy news post. It definitely marks the start of a new era for the Beatmap Spotlights project. | ||
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What do you want for the next season? What needs to be fixed? What are your opinions on the current system? Be sure to let us know in the comments or sparkle a talk in the dedicated Spotligths osu! Discord channel. |
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What do you want for the next season? What needs to be fixed? What are your opinions on the current system? Be sure to let us know in the comments or sparkle a talk in the dedicated Spotligths osu! Discord channel. | |
Be sure to let us know of any questions you have, ideas for next season, fixes, or opinions on our systems in the dedicated Beatmap Spotlights osu! Discord channel. |
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## A lengthy history lesson | ||
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Heading into 2024, right after the conclusion of the Autumn 2023 season, the Beatmap Spotlights project was halted by the developement team, due to an osu!(lazer) scoring rollout and infrastructure changes related to that. |
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Heading into 2024, right after the conclusion of the Autumn 2023 season, the Beatmap Spotlights project was halted by the developement team, due to an osu!(lazer) scoring rollout and infrastructure changes related to that. | |
Heading into 2024, right after the conclusion of the Autumn 2023 season, the Beatmap Spotlights project was halted by the development team, due to an osu!(lazer) scoring rollout and infrastructure changes related to that. |
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With that, the Beatmap Spotlights could run again. However, before that happens, various parts of Spotlights infrastructure would need to see some change. | ||
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Back in September 2024 then, meetings were held and plans were drawn, and as a result the [Beatmap Spotlight Curators](https://osu.ppy.sh/groups/48) were met with a relatively simple announcement: the new goal was to stop using spreadsheets and scripts to run the Beatmap Spotlights, for sake of both smoother internal workflows, and enchanced player experience. |
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Back in September 2024 then, meetings were held and plans were drawn, and as a result the [Beatmap Spotlight Curators](https://osu.ppy.sh/groups/48) were met with a relatively simple announcement: the new goal was to stop using spreadsheets and scripts to run the Beatmap Spotlights, for sake of both smoother internal workflows, and enchanced player experience. | |
Back in September 2024 then, meetings were held and plans were drawn, and as a result the [Beatmap Spotlight Curators](https://osu.ppy.sh/groups/48) were met with a relatively simple announcement: the new goal was to stop using spreadsheets and scripts to run the Beatmap Spotlights, for the sake of smoother internal workflows, and enhanced player experience. |
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Let a wave of nostalgia run through you, as Djulus' Insane on Luscent's mapset of the 2-decade-old song *Lia - Tori no Uta* has been chosen as the map of the season! | ||
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Featured as the opening theme in Studio Key's visual novel and later adapted anime *AIR* back in the 2000s, the song has gained substancial popularity within the anime community, so much so it's still being mapped to this day! |
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Featured as the opening theme in Studio Key's visual novel and later adapted anime *AIR* back in the 2000s, the song has gained substancial popularity within the anime community, so much so it's still being mapped to this day! | |
Featured as the opening theme in Studio Key's visual novel and later adapted anime *AIR* back in the 2000s, the song has gained substantial popularity within the anime community, so much so it's still being mapped to this day! |
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## The future | ||
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That surely was a lengthy news post. It definitely marks the start of a new era for the Beatmap Spotlights project. |
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That surely was a lengthy news post. It definitely marks the start of a new era for the Beatmap Spotlights project. | |
This marks the start of a new era for the Beatmap Spotlights project. |
Best I could do. Please rewrite this entire line.
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actually kinda swapped order of this section, think it works better now
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--- | ||
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Join us over at the [osu! Discord server](https://discord.com/invite/ppy) and assign yourself to a pingable role to keep up with changes and announcements. You can also find out more about the [Beatmap Spotlights](/wiki/Beatmap_Spotlights) on the osu! wiki. |
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--- | |
Join us over at the [osu! Discord server](https://discord.com/invite/ppy) and assign yourself to a pingable role to keep up with changes and announcements. You can also find out more about the [Beatmap Spotlights](/wiki/Beatmap_Spotlights) on the osu! wiki. |
This literally already exists on line 253. Just add the wiki part to that.
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just reduced this to osu wiki for this very paragraph
Co-authored-by: Yasuho <[email protected]>
…12/osu-wiki into beatmap-spotlights-revival
Co-authored-by: pishifat <[email protected]>
🤫