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Skip spinners during OsuDifficultyHitObject creation #32716

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Givikap120
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It's changing the approach in handling spinners from adding different checks everywhere - to completely skipping spinners in evaluation.

What is effect of this?

  • StrainTime is now calculated correctly, using note before spinner. In current version it's using spinner as previous object to calculate StrainTime, making speed difficulty much higher than it actually is.
  • LazyJumpDistance and other distances are now calculated correctly, using distance to previous note before spinner. In current version distance is just 0.

Example 1. Spinner abuse map (id = 2653629). 6.32★ → 5.85★. Star Rating is inflated because of increased speed difficulty.
Before:
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After:
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Example 2. Ranked map with spinners inbetween jumps (id = 3708312). 4.50★ → 4.99★. Star Rating is deflated because jumps are calculated to have 0 spacing between them what is incorrect.
Before:
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After:
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