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1 change: 1 addition & 0 deletions osu.Game.Rulesets.Catch/CatchRuleset.cs
Original file line number Diff line number Diff line change
Expand Up @@ -155,6 +155,7 @@ public override IEnumerable<Mod> GetModsFor(ModType type)
new CatchModMuted(),
new CatchModNoScope(),
new CatchModMovingFast(),
new CatchModSynesthesia(),
};

case ModType.System:
Expand Down
60 changes: 60 additions & 0 deletions osu.Game.Rulesets.Catch/Mods/CatchModSynesthesia.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,60 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Screens.Edit;
using osuTK.Graphics;

namespace osu.Game.Rulesets.Catch.Mods
{
/// <summary>
/// Mod that colours <see cref="HitObject"/>s based on the musical division they are on
/// </summary>
public class CatchModSynesthesia : ModSynesthesia, IApplicableToBeatmap, IApplicableToDrawableHitObject
{
private readonly OsuColour colours = new OsuColour();

private IBeatmap? currentBeatmap { get; set; }

public void ApplyToBeatmap(IBeatmap beatmap)
{
//Store a reference to the current beatmap to look up the beat divisor when notes are drawn
if (currentBeatmap != beatmap)
currentBeatmap = beatmap;
}

public void ApplyToDrawableHitObject(DrawableHitObject d)
{
if (currentBeatmap == null) return;

Color4? timingBasedColour = null;

d.HitObjectApplied += _ =>
{
// Block bananas from getting coloured.
if (d.HitObject is not Banana)
{
timingBasedColour = BindableBeatDivisor.GetColourFor(currentBeatmap.ControlPointInfo.GetClosestBeatDivisor(d.HitObject.StartTime), colours);
}

// Colour droplets into a solid colour, as droplets aren't generated snapped to timeline ticks.
if (d.HitObject is Droplet)
{
timingBasedColour = Color4.LightGreen;
}
};

// Need to set this every update to ensure it doesn't get overwritten by DrawableHitObject.OnApply() -> UpdateComboColour().
d.OnUpdate += _ =>
{
if (timingBasedColour != null)
d.AccentColour.Value = timingBasedColour.Value;
};
}
}
}
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