Switch online play screens to new header#37074
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Specifically the one used on the daily challenge screen.
LiquidPL
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Mar 23, 2026
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| protected override void LoadComplete() | ||
| { | ||
| base.LoadComplete(); | ||
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| Details.BindValueChanged(updateDetails); | ||
| } | ||
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| private void updateDetails(ValueChangedEvent<string> details) | ||
| { | ||
| if (detailsPart != null) | ||
| textFlow.RemovePart(detailsPart); | ||
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| detailsPart = textFlow.AddText($" {details.NewValue}", t => t.Colour = colourProvider.Highlight1); | ||
| } |
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This shouldn't do anything at all on non-online play screens which don't touch the bindable, but I still wonder if it'd be better to move this logic out to an online play specific class.
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Specifically the one used on the daily challenge screen. Was bugging me that playlists/multi have that old yellow header design used, so I've changed it. Will probably come in handy once the footer/leaderboard changes are in.
Also localized the headers while at it.
Multiplayer:
Playlists:
The only thing I'm wondering about is whether the detail thing (participant count/playlist length) should be using the highlight colour here. The old design had them be yellow, but I feel like the pink on this one stands out too much.