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lua-api: bind print, and add a log table
print was never bound, so the stock implementation ran and wrote to a stdout the game does not have. No script output ever reached log.txt, and there was no error either, which is easy to mistake for the script not running at all.
ScriptContext::log already writes to OutputDebugStringA, stderr and API::log_info with a safe %s format, it was only used internally. print goes through it now. Arguments are stringified by Lua's own tostring, so any type works and arguments are tab separated, same as stock print.
Also adds a global log table with info, warn and error, since the warn and error levels had no safe route from a script.1 parent b9cbef0 commit dc27dd4
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