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Multi-FX update 1 #449
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Multi-FX update 1 #449
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- Unison mode probonopd#315 - Add a "All TG" menu probonopd#396
This reverts commit 03a0774.
This reverts commit dabe431.
This reverts commit a69e97f.
- Unison mode probonopd#315 - Add a "All TG" menu probonopd#396 Fixing compiling errors on RPI1 Fixing compiling issue on RPI1 Revert "Fixing compiling issue on RPI1" This reverts commit 03a0774. Revert "Fixing compiling errors on RPI1" This reverts commit dabe431. Revert "Implementationg proposition for:" This reverts commit a69e97f.
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FX update 1 merge
Thank you very much. On which Raspberry Pi models could you test this so far? |
Only on RPI4b. Considering that it runs on bare metal do you have a specific process to measure the resource consumption or emulate the RPI board / debug remotely? |
Hi @abscisys I am not aware of RPi emulators. My method so far has been trial and error. We can only merge this once it is either working properly on all RPi models or we disable it (or some parts of it) on those models that can't handle (all of) it. Thanks for your understanding. |
Hi, But be careful, the flanger effect produced very loud clipping on both devices.
The effects work very well individually but also in combination and are an improvement for the miniDexed. The effects do not affect the latency. I have a question about the routing: is it possible for each TG to have its own FX send for each individual effect or, if there is no other way, an FX send for the entire FXRack? |
That's great news! |
Thanks @Banana71 for your feedback That is a good news RPi2&3. Now related your feedback:
FXRackFXChainEnable=1
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For me it was actually the flanger that caused the problems. Mostly during breaks in playing after 20-30 seconds, a very loud, distorted feedback oscillates, which disappears again after about 5 seconds. There are already a lot of Performances that are still saved without the parameters for the FXRack. If there are no parameters saved in performance.ini for the FXRack, the effects should also be muted. I forgot the Tube 🫣
That would be great |
Hopefully "mere mortals" will still be able to understand it. At least we need to document it very clearly. Not that it ends up as complex as JACK, which always wants to be configured in strange ways before you hear any sound. |
That would be the time to think about presets for the effects |
@abscisys how possible or impossible do you think your code would be to port to JUCE so that we could have it in MultiDexed (which at some point in time might eventually become MiniDexed's performance compatible on-PC cousin)? |
I do not know JUCE framework other than by its name and how popular it is in the VST industry! But at a first sight I would not see any problem to port it in the PC VST world at least if I had to do it in the native VST SDK environment! |
Interesting, tell me more about it. What exactly are you compiling there, and how do you test it? |
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reset to origin main branch
Closing in favor of |
I propose this update of the initial Multi-FX pull Request I posted.
This update includes :