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Refactor to use prosemirror-adapter-react for attribute menu #1147
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view.current?.dispatch(tr); | ||
} | ||
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setTimeout(() => { |
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adding this fixes a flushSync
error. i don't really know why, and avoiding that kind of nonsense does seem like a strong pro of using the other view library
panelPosition: PanelProps; | ||
viewRef: React.RefObject<EditorView | null>; | ||
} | ||
export function AttributePanel() { |
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i made smaller changes to this component than were probably necessary:
- got rid of its local state and used the parent's (maybe a mistake?). ideally it wouldn't depend on the
node
in the parent component state being up to date at all and could instead use prosemirror as the source of truth (perhaps just from the selection, or maybe directly in the plugin state). it should probably also submit all of its values at once instead of using these onchange handlers on individual inputs. - moved it inline in the doc (also maybe a mistake)
- conditionally render the special link menu (not really functional, i wouldn't worry about it)
- updated some styles/moved a few to tailwind classes
view.dispatch( | ||
view.state.tr.setSelection( | ||
new TextSelection( | ||
view.state.doc.resolve(pos) | ||
// view.state.doc.resolve(getPos() + node.nodeSize) | ||
) | ||
) | ||
); |
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this was from an attempt to make the attribute panel work based on the selection, rather than manually setting the node
in the panelProps. it's not really working at the moment so you'll probably want to remove this
buttonText = `${node.type.name}${node.type.name === "heading" ? ` ${node.attrs.level}` : ""}`; | ||
} | ||
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return ( |
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This is where I would make the buttons for lists/any nested blocks more readable. Perhaps we could group them by depth? Or make them show on some kind of inline hover when they're not at the top level of the document. The way we handle this in legacy for suggested edits may be helpful to look at, if that's something you're tackling here.
}, | ||
props: { | ||
decorations(state) { | ||
// return this.getState(state)?.decorations; |
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Uncommenting this should use our state logic to only rerender decorations in parts of the doc that change instead of crawling the whole doc each time, as recommended by marijn. But even without that, memoization makes this fast enough to work for now.
stepMap.forEach((oldStart, oldEnd, newStart, newEnd) => { | ||
mappedDecorations = mappedDecorations.remove(mappedDecorations.find(newStart, newEnd)); | ||
editorState.doc.nodesBetween(newStart, newEnd, (node, pos, parent, index) => { |
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I haven't tested this, so if you do use it, I'd make sure this is using the right combo of old/new positions and the respective editorstate vs previouseditorstate. Also there's a chance these are just the totally wrong functions to use 😓
// handleClick: (view, pos, event) => { | ||
// const $pos = view.state.doc.resolve(pos); | ||
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// const mark = $pos.marks()[0]; | ||
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// const range = getMarkRange($pos, mark.type); | ||
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// const node = $pos.parent; | ||
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// const isLink = Boolean( | ||
// baseSchema.marks.link.isInSet([ | ||
// ...(view.state.storedMarks || []), | ||
// ...($pos.marks() || []), | ||
// ]) | ||
// ); | ||
// console.log({ pos, node, event }); | ||
// setPanelPosition({ | ||
// ...panelPosition, | ||
// isOpen: !panelPosition.isOpen, | ||
// isLink, | ||
// pos: range?.from || pos, | ||
// node, | ||
// }); | ||
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// return true; | ||
// }, |
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I was using this in an attempt to make clicking into any mark open its menu, while also allowing the cursor to stay inside the editor, rather than having to click the tiny button and unfocusing the editor. But since the attribute panel depends on the node including the entire text in the mark and the pos pointing to the beginning of the mark, this needs some tweaking.
Not for merging, just putting this here in case it's useful for @allisonking