Releases: pyomeca/bioviz
SixTimesCuter
Bioviz was cute, or should I say Qt! But now it is muuuuuuch cuter, actully six times cuter. That is true! Now, it works with Qt6 B-)
Let's enjoy this cuter version of bioviz together
What's Changed
- Fix: Kinogram snapshot save name by @EveCharbie in #102
- updated for pyqt6 by @pariterre in #103
- Updated to biorbd 1.12.0 by @pariterre in #104
Full Changelog: Release_2.4.2...Release_2.5.0
DontLeaveUsBehind
While not looking back is sometime a good things, forgetting essential stuff is not... Therefore we had to look back a bit in order to not looking back anymore (bis)
Full Changelog: Release_2.4.1...Release_2.4.2
DontLeaveUsBehind
While not looking back is sometime a good things, forgetting essential stuff is not... Therefore we had to look back a bit in order to not looking back anymore
What's Changed
- Cleaned a bit for pep8 and updated to latest pyomeca by @pariterre in #100
Full Changelog: Release_2.4.0...Release_2.4.1
DontLookBack
Things go forward, and fast. Actually, it seems that it always get faster and faster! Looking back while moving so fast can be dangerous... This is why we have accepted that biorbd is changing and bioviz must be changing with it...
What's Changed
- [RTR] Added transparent kinogram per phase by @EveCharbie in #95
- Updated for biorbd 1.11.0 by @pariterre in #98
- Updated to biorbd 1.11.1 by @pariterre in #99
Full Changelog: Release_2.3.2...Release_2.4.0
DontPullThatHard
Gravity is an important part of earth physics, so we wanted to show it visually. But we wanted to show it so badly that every instance of moving the avatar was producing a new gravity vector. When it is awesome to show gravity, it is disastrous in performance. Now, we still show you gravity, but with more circumspection, i.e. only once!
DoubleTask
We know computers can't do two things at once, or can't they?
Bioviz is now using (some sort of) threading!
What's Changed
Full Changelog: Release_2.3.0...Release_2.3.1
League-ment
Internal forces in biomechanics are basically muscles, tendons and ligaments. Ligaments was recently added to biorbd. Obviously we now need to see them. This is now possible! Joint the league ligament!
What's Changed
Updated pyomecaman file to more recent nomenclature by @pariterre in #82
Update README.md by @Ipuch in #83
[RTRT] to be able to have markers without time vectors. by @Ipuch in #84
mesh linewidth by @Ipuch in #85
Add display of ligaments by @aceglia in #86
Full Changelog: Release_2.2.0...Release_2.3.0
CreateMe
Bioviz has now a Model creator module!
What's Changed
- [RTM] update readme with external forces exemple by @Ipuch in #74
- Made tests for Github Actions by @pariterre in #80
- Made tests for Github Actions by @pariterre in #81
- Added a model creator panel by @pariterre in #79
Full Changelog: Release_2.1.8...Release_2.2.0
AmIHere
Who am I? Where am I? Am I here? This is the questions meshes could not answer properly. But now the do :)
What's Changed
- Fixed a bug if no meshes are present by @pariterre in #75
Full Changelog: Release_2.1.7...Release_2.1.8
CameraRollAndAction
When you are a proficient director, you need your camera exactly where you want! Bioviz lets you manage this very efficiently now :)
Enjoy creating the movies you have in mind as you please!
What's Changed
- Easily manage the camera (command line) and take snapshot by @pariterre in #69
Full Changelog: Release_2.1.6...Release_2.1.7