Path: /Applications/Godot.app
If the path above doesn't exist, try:
~/Downloads/Godot.app~/Downloads/Godot-4.6.2.appbrew --prefix godot(if installed via Homebrew)ls ~/Downloads/and look for anyGodot*.app
open /Applications/Godot.app
# Then File → Open → select pickleball-godot/project.godotgodot --headless --path /Users/arjomagno/Documents/github-repos/pickleball-godot --quit-after 30godot --headless --path /Users/arjomagno/Documents/github-repos/pickleball-godot
# Keep running — the MCP bridge initializes on bootRequired: Godot 4.6.2 (stable)
- Download: https://godotengine.org/download/macos
- Filename:
Godot_v4.6.2-stable_macos.universal.zip - Extract to
/Applications/Godot.app(rename if needed)
pickleball-godot/
├── scenes/ # Godot scenes (.tscn)
│ ├── game.tscn # Main scene (entry point)
│ ├── ball.tscn # Ball RigidBody3D
│ ├── player.tscn # Player character
│ └── court.tscn # Court geometry
├── scripts/ # GDScript source
│ ├── game.gd # Game loop, scoring, UI
│ ├── ball.gd # Ball physics (drag, Magnus, spin, COR)
│ ├── player.gd # Player controller
│ ├── player_ai_brain.gd # AI opponent
│ ├── player_paddle_posture.gd # 20-posture system
│ ├── shot_physics.gd # Shot velocity/spin computation
│ └── ball_physics_probe.gd # Calibration tool
├── docs/
│ └── paddle-posture-audit.md # Full gap audit (51 gaps, 20 resolved)
└── .sisyphus/ # Agent plans and notepads
| Key | Action |
|---|---|
W/A/S/D |
Move player |
Space |
Swing / hit |
4 |
Launch practice ball (full trajectory probe) |
T |
Kinematic drop test (bounce COR calibration) |
Z |
Toggle debug visuals (posture ghosts, zones, trajectories) |
X |
Cycle AI difficulty (EASY / MEDIUM / HARD) |
P |
Cycle camera view |
The game has two built-in calibration probes:
Key 4 — Full trajectory probe
Launches a ball with realistic topspin and prints aerodynamic comparison:
- Horizontal deceleration vs. real pickleball reference (Lindsey 2025, Cd=0.33)
- Bounce COR vs. velocity-dependent model
- Spin decay halflife vs. real pickleball
- All sections print
MATCHESif within tolerance
Key T — Kinematic drop test
Drops ball from known height, measures first bounce, prints COR.
BALL_MASS = 0.024 kg
BALL_RADIUS = 0.0375 m (oversized vs real 0.0349m)
BOUNCE_COR = 0.640 (velocity-dependent: 0.78 @ 3 m/s → 0.56 @ 18 m/s)
DRAG_COEFFICIENT = 0.47 (game value; probe references Cd=0.33 outdoor)
MAGNUS_COEFFICIENT = 0.0003
AERO_EFFECT_SCALE = 0.79
SPIN_BOUNCE_TRANSFER = 0.25
SPIN_BOUNCE_DECAY = 0.70
Full status at docs/paddle-posture-audit.md:
- 51 total gaps across 9 domains (AI, Physics, Paddle, Posture, Grid, Footwork, Trajectory, Visual, Infra)
- 20 resolved, 8 partial, 16 open, 7 deferred
- Physics domain: 5 resolved, 1 open (GAP-22 dwell time)