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Documentation - Fix sprite bullets aimed example does not play sounds #2665

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7 changes: 6 additions & 1 deletion arcade/examples/sprite_bullets_aimed.py
Original file line number Diff line number Diff line change
Expand Up @@ -109,6 +109,9 @@ def on_draw(self):
def on_mouse_press(self, x, y, button, modifiers):
""" Called whenever the mouse button is clicked. """

# Play the gun sound
self.gun_sound.play()

# Create a bullet
bullet = arcade.Sprite(
":resources:images/space_shooter/laserBlue01.png",
Expand Down Expand Up @@ -159,10 +162,12 @@ def on_update(self, delta_time):
# Check this bullet to see if it hit a coin
hit_list = arcade.check_for_collision_with_list(bullet, self.coin_list)

# If it did, get rid of the bullet
# If it did, get rid of the bullet and play the hit sound
if len(hit_list) > 0:
bullet.remove_from_sprite_lists()

self.hit_sound.play()

# For every coin we hit, add to the score and remove the coin
for coin in hit_list:
coin.remove_from_sprite_lists()
Expand Down
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