Inspired by the Ren'Py and powered by Rakugo Project. This Godot's project aiming to provide a way to make visual novels games easily.
Screenshot from "The Question" example
- Main Menu
- Pause Menu
- Options
- History
- Save & Load (WIP)
- Main Menu
- Pause Menu
- Options
History logs Say, Ask, Menu and Notify statements.
You can easy add your own stuff to history like this:
VisualNovelKit.add_history_log(["tag", any_data]).
Then in scenes/PauseMenu/history_log_container.gd you add func to handel this tag and data.
- Rakugo Dialogue Script core
- Notification support
- Node translations support
- Animations support
- Audio support
- Thanks to AdvancedText you can use Markdown, Ren'Py Markup or BBCode in dialogues and menus
For now just download source code. Unpack it, than import and start to editing it in Godot Engine.
For now just download source code. Unpack it to your project. If have your own UI that you want to use then you only need addons dir.
"The Question" is Demo/Example project using VisualNovelKit.
It is port of Ren'Py Demo/Example project "The Question" to VisualNovelKit.
All UI scenes and there code it in scenes dir.
You can display notification in UI:
notify "notification text" # display by 0.5s
notify 1 "long notification text" # display by 1s
Add any Node2D, Control and Node3D
to show group, then you can in rks script:
hide NodeName
show NodeName
# you don't need to add child nodes to `show` group if parent is
show NodeName ChildA # will show both NodeName and its child
show NodeName ChildB # will hide ChildA and show ChildB
hide NodeName ChildB # will only ChildB
# `at`, `scale`, `rotate` must be used with `show`
# `at` move node to new position
at x, y, z # Z only if node is 3DNode
# `at` only for 2DNode/Control node
at x%, y% # procent of screen size
at top center # of screen, also: `left`, `right` and `bottom`
scale x, y, z # Z only if node is 3DNode
scale 2 # will scale Node to 2 in all axis
rotate angle # only for 2DNode/Control node
# rotate angle axis - only for 3DNode
rotate 45 forwardAdd any AnimationPlayer nodes to group anim,
then you can in rks script:
play AnimationPlayer animation_name speed
pause AnimationPlayer
stop AnimationPlayerAdd any AudioStreamPlayer nodes to audio group,
then you can in rks script:
play AudioStreamPlayer speed
seek AudioStreamPlayer from
stop AudioStreamPlayer- Rakugo Game Template (RGT) modified a'la Ren'Py
- Rakugo Dialogue System (RDS)
- Rakugo Regex Lab
- RakuScript_Color
- Visual Novel extensions for RDS
- AdvancedText
- Godot Font Icons
- Rakugo Nodes
- Rakugo Game Template Project Settings
addons/rakugo/game_version- version of your game - displayed at right bottom corner of MainMenuaddons/rakugo/narrator_name- name displayed if you type say statement with out character tagaddons/rakugo/save_folder- obsolete as it now use SaveHelper from RGTaddons/rakugo/debug- obsolete- VisualNovelKit class has const and static funcs that easy to access setting below
addons/visual_novel_kit/default_markup_setting- path to default marku setting used by DialogueUIaddons/visual_novel_kit/at_predefind/center- default pos of screen center used byatin Vector2%addons/visual_novel_kit/at_predefind/left- default pos of screen left used byatin Vector2%addons/visual_novel_kit/at_predefind/right- default pos of screen right used byatin Vector2%addons/visual_novel_kit/at_predefind/top- default pos of screen yop used byatin Vector2%addons/visual_novel_kit/at_predefind/bottom- default pos of screen bottom used byatin Vector2%
- Rakugo Game Template Autoloads
- RKSShow, RKSAnim, RKSAudio - those expands RakuScript langue
If you want to help please write to us on our Discord
Rakugo Team website: https://rakugoteam.github.io/
