This is just a template to quickly start with any SDL stuff.
- Want to quickly test out some graphics algo?
- Want to visualize a thing you created in mind?
- Write a image decoder, want to visualize the image?
- Start a whole new ass graphics framework?
- Write a game from bare basics?
Change the file init.c and compile using build.sh and using run.sh.
Update the SDL2 library path after installing it. The path is required in
.clangd (for LSP) and in build.sh and run.sh.
brew install sdl2
or install directly from SDL GitHub Repo