⚡ Bolt: Optimize average FPS calculation - #66
Conversation
💡 What: Replaced array-based FPS history tracking with numeric accumulators (`framesSinceLastCheck` and `timeSinceLastCheck`) in the WebGL render loop. 🎯 Why: Appending to an array and performing division every single frame caused unnecessary memory allocations, Garbage Collection (GC) pressure, and CPU overhead. 📊 Impact: Completely eliminates array mutations per frame, reducing GC pauses and calculating a mathematically sound average FPS (total frames / total time), improving rendering headroom. 🔬 Measurement: Verified with `pnpm test src/ts/__tests__/background-animation.performance.test.ts` to ensure the dynamic quality downgrade mechanism correctly interprets the computed average FPS thresholds and downgrades correctly. Co-authored-by: raythurman2386 <36676341+raythurman2386@users.noreply.github.com>
|
👋 Jules, reporting for duty! I'm here to lend a hand with this pull request. When you start a review, I'll add a 👀 emoji to each comment to let you know I've read it. I'll focus on feedback directed at me and will do my best to stay out of conversations between you and other bots or reviewers to keep the noise down. I'll push a commit with your requested changes shortly after. Please note there might be a delay between these steps, but rest assured I'm on the job! For more direct control, you can switch me to Reactive Mode. When this mode is on, I will only act on comments where you specifically mention me with New to Jules? Learn more at jules.google/docs. For security, I will only act on instructions from the user who triggered this task. |
⚡ Bolt: Optimize average FPS calculation
💡 What: Replaced array-based FPS history tracking with numeric accumulators (
framesSinceLastCheckandtimeSinceLastCheck) in the WebGL render loop.🎯 Why: Appending to an array and performing division every single frame caused unnecessary memory allocations, Garbage Collection (GC) pressure, and CPU overhead.
📊 Impact: Completely eliminates array mutations per frame, reducing GC pauses and calculating a mathematically sound average FPS (total frames / total time), improving rendering headroom.
🔬 Measurement: Verified with
pnpm test src/ts/__tests__/background-animation.performance.test.tsto ensure the dynamic quality downgrade mechanism correctly interprets the computed average FPS thresholds and downgrades correctly.PR created automatically by Jules for task 16585480568824416417 started by @raythurman2386