Unity SDK & T265 Use #11733
DaveyDave123
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Hi @DaveyDave123 Support is not provided for T265 now, but I can offer the following guidance. I confirm that SLAM is the only T265 example scene for Unity. There is not documentation about interfacing with RealSense C# from Unity but there is a reference to it at #1570 (comment) There are also T265-only RealSense example programs outside of Unity. If you look at the list of examples at the link below, ones that have only Tracking beside them are T265. https://github.com/IntelRealSense/librealsense/tree/master/examples#list-of-examples |
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Hi. Am just trying out the Unity support for the T265. I note of all of the Unity examples, only the 'SLAM' one actually runs successfully. All others (AlignmentSample, ARBackground, BackgroundSegmentation, PointCloudDepthAndColour, etc...) all fail with the following Exception:
ExternalException: rs2_pipline)start_with_config(......)
Is someone able to confirm that this is as expected? I appreciate that the T265 is end of line now.
Further to this, I was interested in reclocalisation and wondered whether there was any documentation about this capability online? I note that it is active in the RealSensr Viewer for T265 but it's not clear how I would access this capability from a Unity application. Is there any documentation on the Unity/C# interface?
Thanks in advance,
Dave
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