[WebGPU] Bind the lighting volume shadow map as texture_depth_2d in WGSL - #6
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matthargett wants to merge 82 commits into
Open
[WebGPU] Bind the lighting volume shadow map as texture_depth_2d in WGSL#6matthargett wants to merge 82 commits into
matthargett wants to merge 82 commits into
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feat: HTML-in-Canvas (WICG) support — HtmlTexture, interaction managers, polyfill installer (#18604)
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