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[WebGPU] Bind the lighting volume shadow map as texture_depth_2d in WGSL - #6

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claude/jolly-allen-k9ldki
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[WebGPU] Bind the lighting volume shadow map as texture_depth_2d in WGSL#6
matthargett wants to merge 82 commits into
masterfrom
claude/jolly-allen-k9ldki

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