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build(deps): bump kaplay from 4000.0.0-alpha.25 to 4000.0.0-alpha.27#91

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build(deps): bump kaplay from 4000.0.0-alpha.25 to 4000.0.0-alpha.27#91
dependabot[bot] wants to merge 1 commit intomasterfrom
dependabot/npm_and_yarn/kaplay-4000.0.0-alpha.27

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@dependabot dependabot Bot commented on behalf of github Mar 23, 2026

Bumps kaplay from 4000.0.0-alpha.25 to 4000.0.0-alpha.27.

Release notes

Sourced from kaplay's releases.

4000.0.0-alpha.27

[4000.0.0-alpha.27] - 2026-03-19

Added

  • Added debug.warn() to log warning messages (#1028) - @​lajbel
  • Added debug.logMessage() to log a messages array with a wrapping style (warn, error, info) (#1028) - @​lajbel
  • Added per-sprite and per-font filter options, which override the global texFilter and fontFilter options (#1050) - @​dragoncoder047
  • Added global fontFilter option to control default font rasterization filter (#1050, #1052) - @​dragoncoder047
  • Added tileMode option to 9-slice sprites with four tiling strategies: 'none' (stretch all), 'edges' (tile edges only), 'center' (tile center only), and 'all' (tile both edges and center) (#996) - @​JustKira
  • Added a calculate() method to the internal FPS counters, so advanced users can access them to create their own FPS monitor (#1010) - @​dragoncoder047
  • Added Intl.Segmenter-based grapheme splitting for proper Indic language support, via the locale option in DrawTextOpt (#1013) - @​shajidhasan
  • Added topMostOnlyActivate kaplay option. When true, only the topmost object will receive clicks. This avoids problems in a UI where elements overlap - @​mflerackers
  • Added a fill() component - @​mflerackers
  • Added lerpAngle() helper function to interpolate between clamped angles, preventing 360° spins during transitions from 180 to -180 (#1054) - @​imaginarny
  • Added piecewiseBezier() and piecewiseCatmullRom() to evaluate curves with multiple points - @​mflerackers

Removed

  • (!) The texture uv coordinates for primitives (solid- or gradient-filled circles, rectangles, lines, and polygons) have now been changed to (1, 1) instead of (0, 0), so shaders written for primitives will need to be updated. (#1021) - @​dragoncoder047

Changed

  • (!) The global onDraw() handler's no-tag form now always draws before all game objects are drawn, regardless of whether it was attached after game objects were added (#977) - @​lajbel
  • (!) The sprite data format has been changed to allow individual frames to be on different GPU textures. Now SpriteData.tex doesn't exist, and SpriteData.frames is a list of Frames instead of a list of Quads. A Frame contains tex and q (quad) properties that contain that data. (#1021) - @​dragoncoder047
  • Updated the texture packer to use a new packing algorithm which may get more sprites onto the same texture, improving graphics batching performance (#1011) - @​dragoncoder047
  • Updated all sprite and font loading to pack everything in the same texture to

... (truncated)

Changelog

Sourced from kaplay's changelog.

[4000.0.0-alpha.27] - 2026-03-19

Added

  • Added debug.warn() to log warning messages (#1028) - @​lajbel
  • Added debug.logMessage() to log a messages array with a wrapping style (warn, error, info) (#1028) - @​lajbel
  • Added per-sprite and per-font filter options, which override the global texFilter and fontFilter options (#1050) - @​dragoncoder047
  • Added global fontFilter option to control default font rasterization filter (#1050, #1052) - @​dragoncoder047
  • Added tileMode option to 9-slice sprites with four tiling strategies: 'none' (stretch all), 'edges' (tile edges only), 'center' (tile center only), and 'all' (tile both edges and center) (#996) - @​JustKira
  • Added a calculate() method to the internal FPS counters, so advanced users can access them to create their own FPS monitor (#1010) - @​dragoncoder047
  • Added Intl.Segmenter-based grapheme splitting for proper Indic language support, via the locale option in DrawTextOpt (#1013) - @​shajidhasan
  • Added topMostOnlyActivate kaplay option. When true, only the topmost object will receive clicks. This avoids problems in a UI where elements overlap - @​mflerackers
  • Added a fill() component - @​mflerackers
  • Added lerpAngle() helper function to interpolate between clamped angles, preventing 360° spins during transitions from 180 to -180 (#1054) - @​imaginarny
  • Added piecewiseBezier() and piecewiseCatmullRom() to evaluate curves with multiple points - @​mflerackers

Removed

  • (!) The texture uv coordinates for primitives (solid- or gradient-filled circles, rectangles, lines, and polygons) have now been changed to (1, 1) instead of (0, 0), so shaders written for primitives will need to be updated. (#1021) - @​dragoncoder047

Changed

  • (!) The global onDraw() handler's no-tag form now always draws before all game objects are drawn, regardless of whether it was attached after game objects were added (#977) - @​lajbel
  • (!) The sprite data format has been changed to allow individual frames to be on different GPU textures. Now SpriteData.tex doesn't exist, and SpriteData.frames is a list of Frames instead of a list of Quads. A Frame contains tex and q (quad) properties that contain that data. (#1021) - @​dragoncoder047
  • Updated the texture packer to use a new packing algorithm which may get more sprites onto the same texture, improving graphics batching performance (#1011) - @​dragoncoder047
  • Updated all sprite and font loading to pack everything in the same texture to allow it to all batch together, for speed and efficiency (#1021) -

... (truncated)

Commits
  • 4a5b94b feat: add piecewise curves so you can create a longer curve (Bézier of Catmul...
  • 04f2bf2 fix: canvas not resizing to fullscreen on setFullscreen (#1055)
  • 1a8ee14 chore: changelog and version
  • 993d6ac feat: more debug logs (#1028)
  • cf32cf9 chore: fix grammar, typos, formatting
  • 92b32aa feat: add lerpAngle helper function (#1054)
  • d36f5e7 fix: vertical text alignment within bounding box (#1053)
  • f9e08be chore: fix changelog comment formatting
  • 99a0ba9 quick fix to handle deletions during enumeration. The correct fix would be de...
  • 60e36e3 fix: make bitmap fonts and happy default to nearest filter (#1052)
  • Additional commits viewable in compare view

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Note
Automatic rebases have been disabled on this pull request as it has been open for over 30 days.

Bumps [kaplay](https://github.com/kaplayjs/kaplay) from 4000.0.0-alpha.25 to 4000.0.0-alpha.27.
- [Release notes](https://github.com/kaplayjs/kaplay/releases)
- [Changelog](https://github.com/kaplayjs/kaplay/blob/master/CHANGELOG.md)
- [Commits](kaplayjs/kaplay@4000.0.0-alpha.25...4000.0.0-alpha.27)

---
updated-dependencies:
- dependency-name: kaplay
  dependency-version: 4000.0.0-alpha.27
  dependency-type: direct:production
  update-type: version-update:semver-patch
...

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@dependabot dependabot Bot added dependencies Pull requests that update a dependency file javascript Pull requests that update javascript code labels Mar 23, 2026
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