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A 3D raytracer built in C. Focuses on rendering computer graphics, vector mathematics, and calculating ray-object intersections. Bonus features include complex light handling, bump mapping, specular reflection, and multi-threading.
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A 3D raytracer built in C. Focuses on rendering computer graphics, vector mathematics, and calculating ray-object intersections. Bonus features include complex light handling, bump mapping, specular reflection, and multi-threading.