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v0.4.0 Release

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@rickfay rickfay released this 23 Feb 21:34
· 8 commits to master since this release
726a1bd

What's Changed

  • Fix a bunch of clippy lints by @marsolk in #22
  • Reorganize crates and upgrade dependencies by @marsolk in #26
  • break-up FillerItem into multiple subtypes by @marsolk in #27
  • Make post-boss chest map icons appear in Eastern without needing to d… by @rickfay in #29
  • Add EP 2F Ice Rod strat, Stamina Scroll strat for Misery Mire Ledge, … by @rickfay in #30
  • Added Active Weather Vane Settings, refactor world graph, expand Flag… by @rickfay in #31
  • Make Hint Ghost interactions faster, better error message when loadin… by @rickfay in #32
  • shorten text for Woman, Stylish Woman, and the Witch. Make debugging … by @rickfay in #33
  • unlock TT Intermediate from game start, enhance LMS research tools by @rickfay in #34
  • Several text improvements, added more steps to msbx debugging, added … by @rickfay in #35
  • Logic updates, add new Sand Rod techniques, misc refactoring, update … by @rickfay in #36
  • add extra torch in Ice Ruins as alternative way to open the annoying … by @rickfay in #37
  • certain bosses now logically require Master Sword by @rickfay in #38
  • v0.4 Work by @rickfay in #43
  • Include decryption reminder in README by @evie-calico in #42
  • Fix East LDM Portal spawn points, trying different hasher for seed hash by @rickfay in #44
  • Randomized Treacherous Tower, replaced hasher used for SeedHash, upda… by @rickfay in #45
  • Fix Hell logic leaking into Normal by @rickfay in #46
  • Filler algorithm improved by separating major and minor progression p… by @rickfay in #47
  • More work on Quake Shuffle, remove RSE setting entirely, more trails … by @rickfay in #48
  • fix trials_door deserializing by @rickfay in #49
  • Quake mvp complete, handle 510 flag effects, better junk item handlin… by @rickfay in #50
  • Move Sahasrahla back home, better serialization handling of pulled fe… by @rickfay in #51
  • Untie Shady Guy Trigger from Oren by @rickfay in #52
  • adjust which items show in spheres, add health logic to HC, adjust Ey… by @rickfay in #54
  • fix portal types bug by @rickfay in #55
  • point setup link to most recent release by @rickfay in #57
  • prevent hearts/rupees from creating rogue progression items, move hyr… by @rickfay in #58
  • rename portal shuffle to cracksanity by @rickfay in #59
  • Add build GitHub Actions workflow by @Phantop in #60
  • Maiamai rewards by @rickfay in #62
  • fix maiamai hints not patching by @rickfay in #66
  • fix vanilla HC/LC crack pairing bug by @rickfay in #67
  • Don't generate Maiamai Hints for Vanilla Nice Items, remove Shady Guy… by @rickfay in #68
  • Change "Number of empty checks..." error to be retryable. by @rickfay in #69
  • Minor Update by @rickfay in #70
  • Fix cracks that were open without Quake, don't generate Maiamai Hints when limit is zero by @rickfay in #74
  • fix build dependency issue by @rickfay in #75
  • cleanup logging for duplicate maiamai exclusions by @rickfay in #76
  • Fix cracks by @rickfay in #77
  • fix incorrect chest UNQs, fix TR key logic by @randomsalience in #78
  • Rig the Bow of Light Hint Ghost to appear only after the Sage requirement is met by @rickfay in #79
  • rig LC Blacksmith warp to ToC flag instead of 708 for consistency by @rickfay in #80
  • Changes September 3rd-5th by @rickfay in #81
  • Fix joystick rotation (vanilla bug) by @rickfay in #84
  • Fix Ice Gimos Fight logic by @rickfay in #86
  • Make the Charm item less confusing by @rickfay in #87
  • v0.4 Release + remove TTower from minigames list by @rickfay in #89
  • v0.4 Release by @rickfay in #65

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Full Changelog: v0.3.1-release...v0.4.0-release