Releases
6.11.4
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Fixes
Fixed an issue where property listeners of view model instances added to lists would not be called
Fixed fallback font related memory leaks
Fixed a crash when loading an invalid file via web URL
Introduces a new RiveFileDelegate function, func riveFileDidError(_ error: any Error)
Fixed a crash when running in the simulator with Metal API Validation enabled
Fixed various crashes during Metal rendering
Commits
fix(apple): better release and null checking on fallback fonts (#10562) e0baf4e1fa f77e342
fix(apple): update listeners on list instance changes (#10469) 8ce5e60a6d 099f8bc
fix(apple): fix crash when valid web url address fails to import (#10515) 924860c1bb 1314251
Updating version files 4991437
feature: add auto generated state machine on artboard initialization (#10420) 6c147cb33f cf15cce
fix(gl): Add missing barriers for feathering with image atomics (#10565) 7e8588484d 41e6a3c
fix(gl): Workaround an ARM MSAA synchronization issue (#10568) 848415ed2f ad25ac1
editor(fix): Fix children collapsed issue when showing/hiding layout (#10566) 15a6eedc71 2be54c4
fix(gl): Drop EXT_shader_pixel_local_storage (#10556) 8df4ac1a56 4e44645
Add high level shader debugging for RenderDoc debugging (#10550) 46e6f66b94 1a0bdfd
fix(Unreal): Updated UE plugin to no longer do deprecated things (#10555) c799a27dfd 815418b
Add keyboard toggle to PathFiddle to run updates at fixed 120fps or unlocked (#10548) 576b235996 9b40e90
Expose localBounds in CPP (#10537) 0ed12de980 bb1d6ca
More profiling markers to runtime (#10549) e58f44d5ec bc27a79
feature: Scripting Revision Manager (#10474) 3cdbce02cb f64b0e7
fix: GL async shader compilation improvements/fixes (#10544) 2d7b1b788f 892d8be
fix(gl): Reinstate the pls2 workaround for PowerVR drivers < 1.13 (#10524) dd4dd9f326 6d027f6
feature: add support for different random modes (#10538) dab3b5994d 9df873d
fix(ios):fix a metal API validation error on iOS simulator. (#10539) 5d0cf127b2 df6c973
Rml initial work (#10542) 199af78f1e de4a536
fix(runtime): force keep going on 0 advanceAndApply (#10504) 0152183944 de0f2a0
WebGPU: Added way to pass WGPUCommandEncoder to RenderContextWebGPUImpl::flush() function (#10530) b5a50b8118 0542f1b
fix: Update image texture usages for wagyu mipmap generation (#10529) 65829bc47a 7d55658
wagyu 38 (#10528) f03e236489 381d661
fix(gl): Validate GL extension functions load before using them (#10526) 300809d5bf 4d69c00
fix(gl): Limit the tess/grad instance counts on Mali/PowerVR (#10520) b0646c5c97 2991213
restore skipping data bind values (#10516) 049120501f 4dc4463
fix(gl): Remove EXT_shader_pixel_local_storage2 workarounds (#10519) 84075d7989 03dcde5
fix: Work around a PowerVR GLSL compiler bug (#10518) 6062012b6a c470563
fix: Tag RIVE in NSLogs (#10510) ce87aac5e0 e36f2f3
fix: revert skipping collapsed data bound properties (#10507) fba405c288 1e2080a
fix(ios): Don't call abort when the unexpected happens. (#10472) 1adc508ecd 7bf254e
feature: console entry can be clicked to open script file (#10484) b555c57747 de12392
feat: Add fallback AtlasTypes that don't need float color buffers (#10475) 5e6f683b9e 6a5919a
skip collapsed objects from running data bound values (#10476) 7868b2bb71 99fc26e
Improve Layout display handling incorporating it with isCollapsed (#10473) 0389f47d3d 30d3c33
chore: add collapse and solo test (#10471) c903296458 85ddaef
Work around the Galaxy S22 rendering issue (#10468) 3dcdb47683 77ccb96
fix: create a copy of the events list to avoid clearing immediately a… (#10461) 70108fd1a6 84f0a7f
refactor(UnrealPlugin): Unreal Rewrite Tech Preview (#10382) d4a7f91ee5 2fe9aa4
feat: Re-enable GL_KHR_parallel_shader_compile on ANGLE (#10465) 7bf33dc199 831223f
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