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6.12.0

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@github-actions github-actions released this 09 Oct 15:49
· 38 commits to main since this release

Changes

Commits

  • feat(apple): add multitouch support (#10714) 95ce5b46ae 2ae370d
  • data bind artboards rcp file (#10214) c542b9b7ac 32c3dd1
  • Updating version files 614c654
  • ci(apple): bump apple runtime workflows to xcode 16.1 (#10589) bb48627e1e 3c89ddb
  • fix(apple): log pointer events as id 0 (#10736) 642b7727b1 91d0e8d
  • feature: add support for color interpolation in converter (#10545) b0f6516eec 7d6e39a
  • fix(runtime): Invalidate stroke effects on ForegroundLayoutDrawable (#10733) 2f7bed5eb1 e893ed6
  • fix: keep unprocessed data binds until they are consumed (#10732) f4b36c2d03 c11fa67
  • refactor: Start splitting shaders into separate files (#10698) b73733a052 0d6d1b8
  • feat: Add a mechanism to select the integrated GPU on Windows (#10713) 986c92af9a a5487f7
  • Add mip map lod bias and bilinear types (#10701) 608fb2781f 3676095
  • Restructure Vulkan bootstrapping (#10721) 9c66afdd2a 8b616f0
  • cpp(fix): Update scroll friction at edges (#10719) 36a2a4b4db f7cc7cd
  • fix: cache and reset pointer events (#10707) fd286173b1 9921f94
  • fix: Check for nullptr in Axis::offsetChanged (#10708) d79a44ba26 a1953b3
  • Ue fixes (#10705) e6ba6e329a 633f452
  • fix(vulkan): Correctly support Vulkan 1.0 on Android (#10679) 8e0fadf978 396178a
  • chore: Rename draw_clockwise_* shaders to draw_clockwise_atomic_* (#10689) 7e676124de 2f22cbf
  • Feature: add support for multitouch (#9581) 12764e9a3b 3d04db3
  • feature: add toggle to make scroll constraint not interactive (#10680) 0b069a9936 fea31eb
  • chore: improve iteration of data bound list (#10625) 8385ec62ed b0954c1
  • test: Add an android_gms_vulkan run to browserstack (#10669) f7613dbf35 8736871
  • fix(vk): Properly preserve render targets when using MSAA (#10630) 5df1a42463 b64fe7d
  • fix(vk, d3d12): Properly apply draw batch barriers on pipeline failures (#10667) 5efb71a88a 9214b17
  • chore: add pointer exit support (#10595) d999d6a22c 148f8e7
  • scripting: color and string view model property (#10663) 3acbdfcba7 8fb9c34
  • feat: Integrate glfw into the premake build (#10656) 653c8c6040 9203b97
  • Fix MSVC toolchain path_fiddle builds (#10661) 0f0d7c5f81 06fc762
  • Add loop option to GM (#10649) 0121fd0174 da0b6d9
  • Fix dangling pointer in pathfiddle (#10654) 439848a8d9 9a66543
  • feat: Web/android testing tweaks and features (#10621) 8cd4d40440 b5718ea
  • fix(vulkan): get MSAA working on systems without ClipDistance support (#10624) d1c02a29aa ebf7150
  • fix: path_fiddle now shuts down without crashing on Vulkan (#10631) 4d3770866f ab8c35e
  • Use markHostTransformDirty instead of markHostingLayoutDirty when appropriate (#10632) af3f673d77 6a71dbe
  • feature: make override properties bindable (#10627) 540fab92b6 bae90b6
  • fix(webgpu): Fix Y orientation on GL zero and nonzero FBOs (#10623) 454b0d2db1 78419d2
  • Add --core command-line option to path_fiddle (#10619) ec8b00c206 dc7d910
  • fix: link rml and then rive for rml cli (#10620) 48b39fe42e 96a07a6
  • (fix): Artboard list item hit order (#10618) f95ef8fdc5 1d608c5
  • Add asynchronous shader and pipeline creation to Vulkan renderer (#10591) 3b6e2b6bc4 4dd2c6b
  • chore: Add start/end/offset properties to List follow path (#10606) b2aed6839d a86c156
  • fix(UAT): listener with triggers work correctly (#10614) c42858eb74 3b93a10
  • feature(scripting): artboard:advance should return boolean (#10582) 665b84f01d cab7008
  • Add silvers for follow path (previously rive_flutter goldens) (#10611) 67f20bfc31 a8e1698
  • Exclude items from scroll snap if hidden (#10602) 0704ed0f7e d6ff832
  • chore: compare previous list to new list (#10604) 9072781123 ecba6db
  • feature: prioritize viewmodel direction from flag (#10514) 4d8e0a9719 c15cd52
  • feat(webgpu): Wagyu 39 (#10603) 7ac418480c ec98c48
  • feat(wgpu): Add a wgpu backend to the test suite (#10586) 48bb6538bd 193bfaa
  • fix: Vulkan validation on desktop (#10600) 7220599bb1 4c15b0a
  • Add profiler Tag macro (#10593) 859d6283c9 c07f2e6
  • Some vulkan testing fixes (#10597) 21af6591da a292f61
  • fix: target to source converter (#10584) 9366e9acea 748791c
  • fix(webgpu): Revert the pls2 workaround for PowerVR 1.10 (#10585) fa6ac73d94 ad355ad
  • fix(gl): Apply ANGLE workarounds in WebGL as well (#10581) 1931264636 f3d9884
  • Fix D3D warning (#10580) a3e22e1322 8ae897b
  • feature: scripting prevent infinite exec (#10570) 3afebf3d4f ed2941a
  • fix(gl): Only do memory barrier workarounds on Mali (#10575) 8494dda792 8046f55
  • Fix endcap flickering bug (#10547) 1421e05aaa 88ffd85
  • fix(gl): Re-enable pls on ARM (#10569) 8f9cdd5cec 834e423