Releases: rive-app/rive-ios
Releases · rive-app/rive-ios
6.3.1
- Updating version files
0f54ed6 - Build iOS releases using Xcode 15.4
e7fc99e - add viewmodel and data enum system core objects
e827bfe - editor: bug fixes for image n-slicing
073f7d0 - Nnnn fix layout hittest order
22b99aa - editor: vector n-slicer should clamp all shapes contained
798b4a7 - fix for image_diff not correctly outputting newline in status file
7dd3a29
6.3.0
6.2.2
- Updating version files
88f09b4 - Fix resources getting deleted prematurely in vkutil::ResourcePool
ba5824d - Upgrade legacy artboards to work with layouts
980594b - Layout fractional sizes & flexBasis
04ddbc0 - imagediff -> opencv
91427b5 - Fix crash on controlSize when image not yet available
c57bfac - Fix layout size propagation
739bf39 - Fix for layouts alignment bug when created with fill type
6236106 - Call updateLayoutBounds on NestedArtboardLayout
dd30a19 - editor: support vector n-slicing in runtime
465a65d - Nnnn text alignment and fit
baa9e8a - hierarchical updates to layout
a29f027
6.2.1
- Validate rect and drawable size before drawing
6417d1a - Add input getters to iOS view model
9fee36a - Updating version files
1f71d2d - Fix build error when validating drawing on macOS
cccc566 - Do not load files with invalid paint mutators.
040b3f1 - testing animation smoothing
7bfeefe - NestedArtboardLayout marks its parent artboard layoutNodeDirty
dc6c5cb - Nnnn system data enums
4ed6394 - LayoutComponent clip defaults to false.
e293e62 - Add AdvancingComponent & animate flag to advance()
98c8114 - use worldBounds for hittesting
4fe5fd8 - Deterministic lite rtti
8a703de - audio engine: fix order of uninit of context and engine
96a92d8 - reset effects when path changes
e835849 - Add a clockwise fill experiment
cf5bd4c - Batch interior triangulation draws
292881d
6.2.0
6.1.7
- Drop the ColumnLimit to 80 for clang-format
17a669a - Updating version files
15f6952 - Make layout position type and scale type keyable
6f041ca - Improve batching for interior triangulation draws
5ccf358 - Unreal Runtime into Mono
0e2902f - Fix runtime joystick with layout position
abf2be3 - add bones and joystick bindable properties
22d1387 - fix missing data bind path crash
0af60cf - add support for listeners on layout components
a57eec9 - Optimize atomic rendering for input attachments
7575bbf - Prep for rhi
b3541d3 - Nnnn fix databind state machine shared data context
6e8dd0e
6.1.6
- Updating version files
a000b40 - Fix Apple runtime crashes on Macs with non-Apple-Silicon GPUs
ae025ed - Download python-ply inside of premake
d2af535 - Implement isHidden in DrawableProxy
f545dd5 - use shared data context between artboard and state machine
32fec9f - Drag and drop into layouts without Cmd modifier
2c91a6a - Layout misc fixes
662eae6 - enable all viewmodels as source for a condition
6b1d7c1 - Calculate LOD ahead of time for image paints
00ae917 - Premultiply clear colors
2507d16 - add enum bind core property
38b8bd1 - Rename InterlockMode::depthStencil to InterlockMode::msaa
3078a3e - add missing dirty flags
c063401 - Fix layout animation not cascading
8bd2b91
6.1.5
6.1.4
6.1.3
- advance iterator until distance does not equal 0
#8164 - Updating version files
673d7ed - Add linux build step for rive_native changes
219664c - runtime dashing!
868e7fc - fix dash glitch
5a84756 - Dashing (through the snow)
43447b1 - Update player to run without the python server
61314f7 - Rename gpuAtomicResolve -> atomicResolve, et. al.
8e13787