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This repository was archived by the owner on Jun 17, 2026. It is now read-only.
A packet is a message that is sent to the sandbox, and may or may not cause
the game state to be changed. Game state may only be changed in respose to
a packet.
All packets are logged into the database, so that a game can be replayed and
verified. You can view the log (called trace) in the web interface.
Some packets are generated by clients, others are generated by the sandbox
itself.