GDTLancer is a hybrid space game combining real-time 3D flight with automated digital board game mechanics.
Set in a raw, early-stage frontier, there are no sprawling empires, galactic corporations, or massive navies. Human society is fragmented into small, isolated station communities where spaceflight is rare, perilous, and logistically heavy. The game focuses on community survival, resource scarcity, and personal dependencies rather than heroic space opera.
The game alternates between two primary modes:
- Flight Mode: Real-time 3D piloting and spatial navigation through sectors.
- Board Mode: A strategic 2D interaction layer for social encounters, resource management, and location decisions.
- Automated Playing Board: The system acts strictly as an automated game board — managing world state, systemic pressure, and mechanics.
- Player-Led Narrative: The engine never generates story text or dialogue. It presents state cues, tags, and board mutations, leaving the fiction entirely to the player's imagination.
- Primary Engine: Godot Engine 3 (3.6 stable, GLES2)
- Auxiliary Tooling: Python 3
This project is licensed under the GNU General Public License v3.0 or later (GPL-3.0-or-later). See LICENSE for details.