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17 changes: 17 additions & 0 deletions src/xpcc/positioning.hpp
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// coding: utf-8
/* Copyright (c) 2018, Roboterclub Aachen e.V.
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Nope.

* All Rights Reserved.
*
* The file is part of the xpcc library and is released under the 3-clause BSD
* license. See the file `LICENSE` for the full license governing this code.
*/
// ----------------------------------------------------------------------------

/**
* @defgroup positioning Positioning
* @brief Positioning Algorithms
*/


#include "positioning/ranging.hpp"
#include "positioning/multilateration.hpp"
199 changes: 199 additions & 0 deletions src/xpcc/positioning/multilateration.cpp
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/**
* Copyright (c) 2018, Marten Junga (Github.com/Maju-Ketchup)
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👍

* All Rights Reserved.
*
* The file is part of the xpcc library and is released under the 3-clause BSD
* license. See the file `LICENSE` for the full license governing this code.
*
*
* The headder contains the class implementation of the IEEE standart 802.15.4-2011 Frame
* current max size is 255 bytes but some devices are able to send 1023 bytes
* Set always control first
*
*/
#include "multilateration.hpp"

void xpcc::multilateration::activemultilateration(Vector<floatunit, 3> &output,
Vector<floatunit, 3> anchor1,
Vector<floatunit, 3> anchor2,
Vector<floatunit, 3> anchor3,
Vector<floatunit, 3> anchor4,
floatunit receiveAnchor1,
floatunit receiveAnchor2,
floatunit receiveAnchor3,
floatunit receiveAnchor4)
{
floatunit mini;
mini = min(receiveAnchor1,receiveAnchor2);
mini = min(mini,receiveAnchor3);
mini = min(mini,receiveAnchor4);
floatunit receiveTimeAnchor1 = receiveAnchor1-mini;
floatunit receiveTimeAnchor2 = receiveAnchor2-mini;
floatunit receiveTimeAnchor3 = receiveAnchor3-mini;
floatunit receiveTimeAnchor4 = receiveAnchor4-mini;
output = Vector<floatunit, 3>();
floatunit speedoflight = 299792548.f;
const floatunit A00A[9] ={
2*(anchor1.x-anchor4.x),
2*(anchor1.y-anchor4.y),
2*(anchor1.z-anchor4.z),
2*(anchor2.x-anchor4.x),
2*(anchor2.y-anchor4.y),
2*(anchor2.z-anchor4.z),
2*(anchor3.x-anchor4.x),
2*(anchor3.y-anchor4.y),
2*(anchor3.z-anchor4.z)
};
const floatunit A00ba[3] = {(powf(anchor1.x,2.0f)-powf(anchor4.x,2.0f))+(powf(anchor1.y,2.0f)-powf(anchor4.y,2.0f))+(powf(anchor1.z,2.0f)-powf(anchor4.z,2.0f))-((powf(speedoflight,2.0f)*powf(receiveTimeAnchor1,2.0f))-(powf(speedoflight,2.0f)*powf(receiveTimeAnchor4,2.0f))),
(powf(anchor2.x,2.0f)-powf(anchor4.x,2.0f))+(powf(anchor2.y,2.0f)-powf(anchor4.y,2.0f))+(powf(anchor2.z,2.0f)-powf(anchor4.z,2.0f))-((powf(speedoflight,2.0f)*powf(receiveTimeAnchor2,2.0f))-(powf(speedoflight,2.0f)*powf(receiveTimeAnchor4,2.0f))),
(powf(anchor3.x,2.0f)-powf(anchor4.x,2.0f))+(powf(anchor3.y,2.0f)-powf(anchor4.y,2.0f))+(powf(anchor3.z,2.0f)-powf(anchor4.z,2.0f))-((powf(speedoflight,2.0f)*powf(receiveTimeAnchor3,2.0f))-(powf(speedoflight,2.0f)*powf(receiveTimeAnchor4,2.0f)))
};
const floatunit A0tba[3] = { 2*(powf(speedoflight,2)*(receiveTimeAnchor1-receiveTimeAnchor4)),
2*(powf(speedoflight,2)*(receiveTimeAnchor2-receiveTimeAnchor4)),
2*(powf(speedoflight,2)*(receiveTimeAnchor3-receiveTimeAnchor4))
};
xpcc::Matrix<floatunit,3,1> A0tb(A0tba);
xpcc::Matrix<floatunit,3,3> A00M(A00A);
xpcc::Matrix<floatunit,3,1> A00b(A00ba);
xpcc::LUDecomposition::solve(A00M,&A00b);
xpcc::LUDecomposition::solve(A00M,&A0tb);


floatunit A = powf((anchor4.x-A00b[0][0]),2.f)+powf((anchor4.y-A00b[1][0]),2.f)+powf((anchor4.z-A00b[2][0]),2.f) -powf((speedoflight*receiveTimeAnchor4),2.f);
floatunit B = ((anchor4.x-A00b[0][0])*A0tb[0][0])+((anchor4.y-A00b[1][0])*A0tb[0][1])+((anchor4.z-A00b[2][0])*A0tb[2][0])-(powf(speedoflight,2)*receiveTimeAnchor4);
floatunit C = powf(A0tb[0][0],2)+powf(A0tb[1][0],2)+powf(A0tb[2][0],2)-powf(speedoflight,2);

floatunit t0 = (2 * B);
floatunit t1 = powf(4*B,2.f)- (4*A*C);
t0 = t0 + sqrt(t1);
t0 = t0 / (2*C);

output.x = A00b[0][0] + (A0tb[0][0]*t0);
output.y = A00b[1][0] + (A0tb[1][0]*t0);
output.z = A00b[2][0] + (A0tb[2][0]*t0);



}

void xpcc::multilateration::passivemultilateration(Vector<floatunit, 3> &output,
Vector<floatunit, 3> anchor1,
Vector<floatunit, 3> anchor2,
Vector<floatunit, 3> anchor3,
Vector<floatunit, 3> anchor4,
floatunit ReceiveTimeAnchor1,
floatunit ReceiveTimeAnchor2,
floatunit ReceiveTimeAnchor3,
floatunit ReceiveTimeAnchor4,
floatunit SendtimeAnchor1,
floatunit SendtimeAnchor2,
floatunit SendtimeAnchor3,
floatunit SendtimeAnchor4)
{
floatunit time2 = (SendtimeAnchor2-SendtimeAnchor1);
floatunit time3 = (SendtimeAnchor3-SendtimeAnchor1);
floatunit time4 = (SendtimeAnchor4-SendtimeAnchor1);

activemultilateration(output,anchor1,anchor2,anchor3,anchor4,
ReceiveTimeAnchor1,
(ReceiveTimeAnchor2 - time2),
(ReceiveTimeAnchor3 - time3),
(ReceiveTimeAnchor4 - time4));

}




void
xpcc::multilateration::trilaterationAna(Vector<floatunit, 3> &output,
Vector<floatunit, 3> anchor0,
Vector<floatunit, 3> anchor1,
Vector<floatunit, 3> anchor2,
floatunit distanceToAnchor0,
floatunit distanceToAnchor1,
floatunit distanceToAnchor2)
{
const floatunit a0[12] = { 1,anchor0[0]*anchor0[0],anchor1[0]*anchor1[0],anchor2[0]*anchor2[0],
1,anchor0[1]*anchor0[1],anchor1[1]*anchor1[1],anchor2[1]*anchor2[1],
1,anchor0[2]*anchor0[2],anchor1[2]*anchor1[2],anchor2[2]*anchor2[2]};

//Matrix<floatunit, 3,4> A0(a0);
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?





}






void
xpcc::multilateration::trilateration(Vector<floatunit, 3> &output,
Vector<floatunit, 3> anchor0,
Vector<floatunit, 3> anchor1,
Vector<floatunit, 3> anchor2,
floatunit distanceToAnchor0,
floatunit distanceToAnchor1,
floatunit distanceToAnchor2)
{
//Annahme Positionsarrays {x,y,z} in m und Distanz in m
//Offset berechnen
output.x = 0.0;
output.y = 0.0;
output.z = 0.0;
Vector<floatunit,3> offset = Vector<floatunit,3>(anchor0.x,anchor0.y,anchor0.z);
Vector<floatunit,3> newAnchor1 = Vector<floatunit,3>(anchor1.x-offset.x,anchor1.y-offset.y,anchor1.z-offset.z);
Vector<floatunit,3> newAnchor2 = Vector<floatunit,3>(anchor2.x-offset.x,anchor2.y-offset.y,anchor2.z-offset.z);

//Rotation berechnen -- Die von den drei Anchorpunkten aufgespannte Ebene wird in die XY Ebene rotiert
float rotationangleXY = atan2 (newAnchor1.y,newAnchor1.x);
xpcc::multilateration::rotate (2*M_PI-rotationangleXY,newAnchor1.x,newAnchor1.y);
xpcc::multilateration::rotate (2*M_PI-rotationangleXY,newAnchor2.x,newAnchor2.y);
floatunit rotationangleXZ = atan2 (newAnchor1.z,newAnchor1.x);
xpcc::multilateration::rotate (2*M_PI-rotationangleXZ,newAnchor1.x,newAnchor1.z);
xpcc::multilateration::rotate (2*M_PI-rotationangleXZ,newAnchor2.x,newAnchor2.z);
floatunit rotationangleYZ = atan2 (newAnchor2.z,newAnchor2.y);
xpcc::multilateration::rotate (2*M_PI-rotationangleYZ,newAnchor2.y,newAnchor2.z);

//Berechne Output nach Pablo Cotera et al 2016 [Indoor Robot Positioning using an Enhanced Trilateration Algorithm]
output.x = (powf(distanceToAnchor0,2)-powf(distanceToAnchor1,2)+powf(newAnchor1.x,2)) / (2*newAnchor1.x);
output.y = ((powf(distanceToAnchor0,2)-powf(distanceToAnchor2,2))
+powf(newAnchor2.x,2) + powf(newAnchor2.y,2)-(2*newAnchor2.x*output.x))
/ (2*newAnchor2.y);

floatunit zsqaured = powf(distanceToAnchor0,2.0) - powf(output.x,2.0) - powf(output.y,2.0);

if (zsqaured < 0)
{
output.z = (-1) * sqrt(abs(zsqaured));
}
else
{
output.z = sqrt(zsqaured);
}

//zurückrotieren
xpcc::multilateration::rotate (rotationangleYZ,output.y,output.z);
xpcc::multilateration::rotate (rotationangleXZ,output.x,output.z);
xpcc::multilateration::rotate (rotationangleXY,output.x,output.y);
//Offset aufrechnen
output.x = output.x + offset.x;
output.y = output.y + offset.y;
output.z = output.z + offset.z;
//done
}

void xpcc::multilateration::rotate(floatunit angle, floatunit &x, floatunit &y)
{
floatunit xnew = floatunit(x * cos(angle) ) - floatunit(y * sin(angle));
floatunit ynew = floatunit(y * cos(angle) ) + floatunit(x* sin(angle));
x = xnew;
y = ynew;
}




143 changes: 143 additions & 0 deletions src/xpcc/positioning/multilateration.hpp
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/**
* Copyright (c) 2018, Marten Junga (Github.com/Maju-Ketchup)
* All Rights Reserved.
*
* The file is part of the xpcc library and is released under the 3-clause BSD
* license. See the file `LICENSE` for the full license governing this code.
*
*
* The headder contains the class implementation of the IEEE standart 802.15.4-2011 Frame
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header

* current max size is 255 bytes but some devices are able to send 1023 bytes
* Set always control first
*
*/
#ifndef MULTILATERATION_HPP
#define MULTILATERATION_HPP

#define _USE_MATH_DEFINES
#include <cmath>
#include <math.h>
#include <stdlib.h>
#include <xpcc/math.hpp>
#include <xpcc/debug/logger.hpp>

typedef float floatunit;

namespace xpcc {

/*!
@ingroup positioning
\brief Implementation of Multilateration Algorithms

*/
struct multilateration
{
public:
/*!
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Indentation from here to L140 looks funky 😉

Computes numerically the position of a tag when the position (in m) and the distance (in m) to three Anchors are given
\param Vector<floatunit
\param output
\param Vector<floatunit
\param anchor0
\param Vector<floatunit
\param anchor1
\param Vector<floatunit
\param anchor2
\param distanceToAnchor0
\param distanceToAnchor1
\param distanceToAnchor2
*/
static void trilateration(Vector<floatunit, 3> &output,
Vector<floatunit, 3> anchor0,
Vector<floatunit, 3> anchor1,
Vector<floatunit, 3> anchor2,
floatunit distanceToAnchor0,
floatunit distanceToAnchor1,
floatunit distanceToAnchor2);
/*!
Computes analytically the position of a tag when the position (in m) and the distance (in m) to three Anchors are given
\param Vector<floatunit
\param output
\param Vector<floatunit
\param anchor0
\param Vector<floatunit
\param anchor1
\param Vector<floatunit
\param anchor2
\param distanceToAnchor0
\param distanceToAnchor1
\param distanceToAnchor2
*/
static void trilaterationAna(Vector<floatunit, 3> &output,
Vector<floatunit, 3> anchor0,
Vector<floatunit, 3> anchor1,
Vector<floatunit, 3> anchor2,
floatunit distanceToAnchor0,
floatunit distanceToAnchor1,
floatunit distanceToAnchor2);
/*!
Computes the Position of a tag when the receive times (in s) and the Positions (in m) of 4 Anchors are known. All Anchors need to be synchronised!
\param Vector<floatunit
\param output
\param Vector<floatunit
\param anchor1
\param Vector<floatunit
\param anchor2
\param Vector<floatunit
\param anchor3
\param Vector<floatunit
\param anchor4
\param receiveAnchor1
\param receiveAnchor2
\param receiveAnchor3
\param receiveAnchor4
*/
static void activemultilateration (Vector<floatunit, 3> &output,
const Vector<floatunit, 3> anchor1,
const Vector<floatunit, 3> anchor2,
const Vector<floatunit, 3> anchor3,
const Vector<floatunit, 3> anchor4,
const floatunit receiveAnchor1,
const floatunit receiveAnchor2,
const floatunit receiveAnchor3,
const floatunit receiveAnchor4);
/*!
Computes the Position of a tag when the Sendtimes of the Tag and the receive times (in s) and the Positions (in m) of 4 Anchors are known. All Anchors need to be synchronised!

\param Vector<floatunit
\param output
\param Vector<floatunit
\param anchor1
\param Vector<floatunit
\param anchor2
\param Vector<floatunit
\param anchor3
\param Vector<floatunit
\param anchor4
\param ReceiveTimeAnchor1
\param ReceiveTimeAnchor2
\param ReceiveTimeAnchor3
\param ReceiveTimeAnchor4
\param SendtimeAnchor1
\param SendtimeAnchor2
\param SendtimeAnchor3
\param SendtimeAnchor4
*/
static void passivemultilateration(Vector<floatunit, 3> &output,
const Vector<floatunit, 3> anchor1,
const Vector<floatunit, 3> anchor2,
const Vector<floatunit, 3> anchor3,
const Vector<floatunit, 3> anchor4,
const floatunit ReceiveTimeAnchor1,
const floatunit ReceiveTimeAnchor2,
const floatunit ReceiveTimeAnchor3,
const floatunit ReceiveTimeAnchor4,
const floatunit SendtimeAnchor1,
const floatunit SendtimeAnchor2,
const floatunit SendtimeAnchor3,
const floatunit SendtimeAnchor4);
private:
static void rotate(floatunit angle, floatunit &x, floatunit &y);
};
}
#endif // MULTILATERATION_HPP
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