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2 changes: 2 additions & 0 deletions src-ui/res/history.en.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -215,3 +215,5 @@ sumiwake: This genre first appeared in Puzzle Communication Nikoli vol. 66.
narrow: This genre was invented by Arvi Teikari a.k.a. Hempuli.
kurarin: This genre first appeared in Puzzle Communication Nikoli vol. 191.
uturns: This genre was invented by Eric Fox.
numcity: This genre first appeared in Puzzle Communication Nikoli vol. 175.
blindrush: This genre first appeared in Puzzle Communication Nikoli vol. 162.
2 changes: 2 additions & 0 deletions src-ui/res/history.ja.yaml
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Expand Up @@ -215,3 +215,5 @@ recoil: Sebastian Simon氏考案、初出Logic Masters Germany
turnrun: 齋藤スバル氏考案、初出2018年(当時の名称は「トツゲキループ」。「Turn and Run」は後に発表された似たルールのもの、初出2021年開催Logic Masters Deutschland competition)
uturns: Eric Fox氏発案
isowatari: IHNN氏発案
numcity: パズル通信ニコリ vol.175より
blindrush: パズル通信ニコリ vol.162より
2 changes: 2 additions & 0 deletions src-ui/res/rules.en.yaml
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Expand Up @@ -346,3 +346,5 @@ narrow: "Draw lines along the dotted lines to divide the grid into regions.\n1.
distopia: "Place some shapes from the bank into the grid. Shapes can be rotated or mirrored.\n1. A shape can be used no more than once. There cannot be shapes in the grid that aren't present in the bank.\n2. Two shapes cannot be orthogonally or diagonally adjacent.\n3. A number indicates the shortest distance to a shaded cell in the 4 cardinal directions, multiplied by the amount of directions where the distance is minimal.\n4. A cell with a clue cannot overlap a shape."
kurarin: "Shade some cells on the board, and draw a single loop that goes through all remaining cells.\n1. The loop cannot branch off or cross itself.\n2. A black circle overlaps more shaded cells than unshaded cells.\n3. A white circle overlaps more unshaded cells than shaded cells.\n4. A gray circle overlaps an equal number of shaded and unshaded cells."
uturns: "Draw lines to form pairs between gray circles.\n1. Lines cannot cross or overlap each other.\n2. Lines cannot go through black circles.\n3. The lines must visit all white circles.\n4. A line must turn exactly twice between two circles, and both turns must be in the same direction."
numcity: "Place a positive number in every cell.\n1. Groups of identical numbers are called districts, and each outlined region is called a city. All identical numbers in each city must be connected.\n2. The largest district in each city is marked with a 1, the second-largest is marked with a 2, and so on. Districts in a city cannot have the same size.\n3. Identical numbers cannot be orthogonally adjacent across city borders."
blindrush: "Draw lines to move every circle.\n1. A circle can be moved horizontally or vertically, but cannot make a turn.\n2. Movement lines cannot cross or overlap each other. Lines can also not go through the start- or endpoint of other circles.\n3. Connected groups of thick lines (excluding the grid edges) are called a wall. Every wall is crossed by a line exactly once.\n4. Every movement line stops directly in front of a wall or the edge of the grid.\n5. A number indicates how many walls the circle must move through before stopping."
2 changes: 2 additions & 0 deletions src-ui/res/rules.ja.yaml
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Expand Up @@ -306,3 +306,5 @@ mintonette: "全ての丸と丸の間に線を引き、2つで1組のペアを
narrow: "点線に沿って線を引き、いくつかの領域に分けます。\n1. 1つの領域には必ず1つのマークが入ります。\n2. 領域が四角形になってはいけません。\n3. 同じマークが入った2つの領域が同じ形になってはいけません。回転や反転したものは同じ形とみなします。\n4. 2×2の白マスが同じマークの入った領域にあってはいけません。"
isowatari: "1. いくつかのマスを黒く塗りましょう。\n2. 黒丸は必ず黒マスになり、白丸は必ず白マスになります。\n3. 白マスはタテヨコにひとつながりになります。\n4. 白マスが2×2以上のカタマリになってはいけません。\n5. すべての黒マスのブロックの面積は、指定した数になります。"
uturns: "全ての灰色の丸を線で繋いでいくつかのペアを作りましょう。灰色の丸は、白丸を経由してペアの灰色の丸と繋がります。\n1. 線を交差させたり分岐させたりしてはいけません。\n2. 黒丸に線を繋いではいけません。\n3. 全ての線は必ず灰色の丸と白丸に繋がれます。また線で繋がれていない白丸があってはいけません。\n4. 線は2つの丸の間で必ず2回だけ曲がります。このとき、2回とも同じ方向へ曲がる必要があります。"
numcity: "1. 盤面にある太線で区切られた部分(県)を、それぞれいくつかの小さな領域(市)に分割しましょう。\n2. 県は、点線の上にタテヨコに線を引いて市に分割します。分割せずに1つの市だけでできた県があってもかまいません。\n3. 数字はその市が県内で何番目に大きい市であるかを表し、すべてのマスに1つずつ数字が入ります。1つの県内に同じ大きさの市ができてはいけません、\n4. 同じ数字が太線(県境)をはさんでタテヨコに隣り合ってはいけません。"
blindrush: "1. すべての丸を1マス以上、タテかヨコにまっすぐ移動させましょう。丸は途中の太線(壁)を突き破ることができますが、盤面の外に出ることはできません。\n2. 丸の移動はマスの中央を通る矢印で表します。矢印の終点はかならず外枠か太線(壁)にぶつかります。\n3. 丸の中の数字は、丸が何枚の壁を突き破るかを表します。0は1枚も突き破らないことを表します。数字のない丸は、何枚の壁を突き破るかはわかりません。\n4. 矢印どうしが重なったり交差したり、矢印が他の丸があるマスを通過したりしてはいけません。なお、2つの矢印が壁の同じ地点で両側からぶつかることはあり得ます。\n5. ひとつながりになった壁1枚は、すべて1回だけ丸に突き破られます。壁は外枠で分断されるものとして扱います。"