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host-stirfirestudios-sdl

The Stirfire Studios SDL host Build using Moai 1.6.0-stable

BUILD INSTRUCTION:

    1. Clone/download and extract Moai-1.6.0-stable (use the source sdk, not binary sdk)
    1. Copy CMakeLists.txt under cmake folder to Moai-1.6.0-stable\cmake\hosts\host-stirfire
    1. Copy build-stirfire-win.bat under bin folder to Moai-1.6.0-stable\bin
    1. Copy husky, moai-husky, sledge folders to Moai-1.6.0-stable\bin\host-stirfire
    1. Change working directory to Moai-1.6.0-stable and run bin\build-stirfire-win.bat [arg1] [arg2] [arg3]
    1. Copy moai.lua to Zerobrane\interpreters to enable debugging in Zerobrane Studio

NOTE:

  • arg1 = vs version (default to vs2013)
  • arg2 = output folder (default to Moai-1.6.0-stable\lib\stirfire\vs2013)
  • arg3 = host folder, if you put 2 & 4 under name other than host-stirfire specify here

TODO:

  • further integration with moaiutil
  • more testing (managed to load my title scene just fine)

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The Stirfire Studios SDL host

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  • C++ 85.8%
  • Objective-C++ 5.7%
  • Lua 2.6%
  • C 2.0%
  • CMake 1.9%
  • Batchfile 1.4%
  • Ruby 0.6%