- Robert Ivask
- Henrik Innos
- Marko Peedosk
This project was initiated to explore trends and patterns in global video game sales over the last two decades. Our aim is to uncover insights into how different genres, platforms, and regional markets contribute to the overall sales dynamics in the gaming industry. We are particularly interested in identifying underrepresented genres and platforms that may offer growth opportunities.
- The primary goal of this project was to analyse trends video game sales and identify features, which make games successful.
- The secondary goal was to determine whether it is possible to predict sale numbers based on these metrics.
- data/: Contains raw data files of video game sales, including genre, platform, and regional sales data.
- notebooks/: Jupyter notebooks with detailed exploratory data analysis and visualizations.
- results/: Exported graphs
- scripts/: Python scripts for data gathering
Make sure you have the following python packages installed:
- pandas
- matplotlib
- sklearn
- seaborn
- numpy
- math
Run the following notebooks:
- genre_and_release_timing_analysis.ipynb (primary goal)
- VisualiseData.ipynb (primary goal)
- PredictingSales.ipynb (secondary goal)