feat: initial Rust implementation of x360ce#1
Merged
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
Initial merge of the Rust-based x360ce application.
This PR introduces a Windows-native controller mapping application that reads physical gamepad input and forwards it to a virtual Xbox 360 controller through ViGEm.
Included
ms-gamebarandms-gamebarservicesprotocol sinkMapping workflow
Escto cancel learning.Axis mappings preserve detected positive or negative direction and can be inverted manually.
Tray behavior
When forwarding-only-in-tray mode is enabled:
This prevents controller input from affecting Windows or other applications during configuration.
Xbox Game Bar handling
Guide/Nexus output is blocked to prevent unwanted Xbox Game Bar activation.
The application also registers silent no-op handlers for:
ms-gamebarms-gamebarservicesThis prevents Windows from displaying missing-application dialogs when Game Bar is unavailable.
Validation
Manually validated on Windows:
Notes
This is the first functional project merge and establishes the base architecture for future controller support, UI improvements and release automation.