wgpu: Directly copy BitmapData gpu buffer to Stage3D texture #17171
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We now immediately flush our in-progress buffer CommandEncoder after executing a
CopyBitmapToTexture
command, to ensure that we don't pick up any future avm2-side changes to the BitmapData gpu texture.The Vec -> gpu buffer copy implementation is moved to a new
CopyBytesToTexture
command, which we use for copying AGAL textures.