修复活动无法刷活动票任务,增加自动切换门票,100体,体力爬塔活动任务;结界式神添加智能放入;增加每日任务的一键收菜#1522
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rwerplus wants to merge 30 commits into
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修复活动无法刷活动票任务,增加自动切换门票,100体,体力爬塔活动任务;结界式神添加智能放入;增加每日任务的一键收菜#1522rwerplus wants to merge 30 commits into
rwerplus wants to merge 30 commits into
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…, improve OCR handling, and introduce daily free ticket popup processing.
…igami management, with assets and task flow enhancements.
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你好,我在下面给出了一些高层面的反馈:
_goto_main_battlefield中包含一个while 1循环:如果在main_clicks < max_main_clicks的情况下,一直没有检测到任何一个被跟踪的锚点(I_CHECK_BATTLE_MAIN/_2、I_TO_BATTLE_MAIN_2、I_TO_BATTLE_MAIN),那么循环体可能会在不增加计数器、也不休眠的情况下空转;建议添加sleep调用和/或额外的退出条件,以避免在意料之外的 UI 上出现紧密的无限循环。- 默认配置 profile 在 ActivityShikigami 和 DailyTrifles 的测试/入口代码中都从 “oas1” 改成了 “欢哥”;如果这是用户或环境相关的设置,最好改为可配置,或者保持一个中性的默认值,以避免把某个开发者的个人 profile 写死在代码里。
面向 AI 代理的提示
Please address the comments from this code review:
## Overall Comments
- _goto_main_battlefield contains a `while 1` loop where, if none of the tracked anchors (I_CHECK_BATTLE_MAIN/_2, I_TO_BATTLE_MAIN_2, I_TO_BATTLE_MAIN) appear and `main_clicks < max_main_clicks`, the body can spin without incrementing counters or sleeping; consider adding a sleep and/or an additional escape condition to avoid a tight infinite loop on unexpected UIs.
- The default config profile has been changed from 'oas1' to '欢哥' in both ActivityShikigami and DailyTrifles test/entry code; if this is user- or environment-specific, it would be better to make it configurable or keep a neutral default to avoid hardcoding one developer's profile.帮我变得更有用!请在每条评论上点 👍 或 👎,我会根据你的反馈来改进后续的审查。
Original comment in English
Hey - I've left some high level feedback:
- _goto_main_battlefield contains a
while 1loop where, if none of the tracked anchors (I_CHECK_BATTLE_MAIN/_2, I_TO_BATTLE_MAIN_2, I_TO_BATTLE_MAIN) appear andmain_clicks < max_main_clicks, the body can spin without incrementing counters or sleeping; consider adding a sleep and/or an additional escape condition to avoid a tight infinite loop on unexpected UIs. - The default config profile has been changed from 'oas1' to '欢哥' in both ActivityShikigami and DailyTrifles test/entry code; if this is user- or environment-specific, it would be better to make it configurable or keep a neutral default to avoid hardcoding one developer's profile.
Prompt for AI Agents
Please address the comments from this code review:
## Overall Comments
- _goto_main_battlefield contains a `while 1` loop where, if none of the tracked anchors (I_CHECK_BATTLE_MAIN/_2, I_TO_BATTLE_MAIN_2, I_TO_BATTLE_MAIN) appear and `main_clicks < max_main_clicks`, the body can spin without incrementing counters or sleeping; consider adding a sleep and/or an additional escape condition to avoid a tight infinite loop on unexpected UIs.
- The default config profile has been changed from 'oas1' to '欢哥' in both ActivityShikigami and DailyTrifles test/entry code; if this is user- or environment-specific, it would be better to make it configurable or keep a neutral default to avoid hardcoding one developer's profile.Help me be more useful! Please click 👍 or 👎 on each comment and I'll use the feedback to improve your reviews.
Contributor
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一键收菜重启任务里已经有了 |
Contributor
Author
一直没看到呢,可能我的客户端没更新呢 |
Owner
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太多了,你让ai拆分成几个pr |
Change Summary
Reconstructed Intent点击此处展开
Observed Constraints点击此处展开
Intent Alignment
Release Risk
Validation Gaps点击此处展开
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Summary by Sourcery
通过增强活动爬塔自动化中的票券/体力处理、支持 AP100、优化战斗流程,并为结界添加智能式神摆放以及新增一键庭院收菜日常任务。
New Features:
Bug Fixes:
Enhancements:
Original summary in English
Summary by Sourcery
Enhance activity climb automation with robust ticket/stamina handling, AP100 support, and smarter battle flows, while adding smart shikigami placement for Kekkai and a new one-tap courtyard harvest daily task.
New Features:
Bug Fixes:
Enhancements: