Node-based lighting system for controlling DMX fixtures.
Created to run simple lighting setups using only a ESP32 hooked directly to DMX. The core library contains no platform-specific code, see below for implementations.
For editing and simulating node trees, see SparkWeaver Web UI. It provides easy editor to create node trees and visualize them using WebAssembly to run this core library.
To send DMX signals from an ESP32, Arduino or similar microcontroller, you need a DMX shield or build your own using a chip like the MAX485. Inexpensive DMX shields with XLR connectors already attached are the easiest option. There isn’t one definitive guide to recommend, so please search the web to find more info relevant to your use case.
#include <esp_dmx.h>
#include <SparkWeaverCore.h>
SparkWeaverCore::Builder builder;
void setup() {
Serial.begin(SERIAL_MONITOR_SPEED);
constexpr auto config = DMX_CONFIG_DEFAULT;
dmx_driver_install(DMX_UART_PORT, &config, {}, 0);
dmx_set_pin(DMX_UART_PORT, TX_PIN, RX_PIN, ENABLE_PIN);
try {
builder.build("SrColor 0 0 0\n etc..."); // Load your tree here
} catch (const std::exception& e) {
Serial.println(e.what());
}
}
void loop()
{
dmx_write(DMX_UART_PORT, builder.tick(), DMX_PACKET_SIZE);
dmx_send(DMX_UART_PORT);
dmx_wait_sent(DMX_UART_PORT, DMX_TIMEOUT_TICK);
}
All nodes extend a common Node class and configure the allowed combination of inputs, triggers and parameters. This naming convention should be followed.
ds
Destination (output color to fixture)fx
Effect (modifies color somehow)mx
Mix (combine multiple colors)sr
Source (input color)tr
Trigger (send or modify trigger signals)
- Node tree must be a directed acyclic graph.
- Nodes run in ticks evaluated from the destination node.
- Nodes must evaluate all inputs at every tick. Skipping ticks breaks delays!
- Tick length is not defined but assumed to be around 24ms, the time it takes to send one full 512 byte DMX packet. That's about 42 FPS. You can have faster updates by sending less than 512 bytes.
Each line is a single command. Commands can have 0-NODE_PARAMS_MAX
parameters separated by a space.
COMMAND_A Param1 Param2 Param3
COMMAND_B Param1
COMMAND_C
Commands are either node names (SrColor, MxAdd, etc.) or a connection from one node to another. Nodes are zero-indexed starting from the top.
Parameters must be unsigned 16-bit integers.
Colors are eight bit RGB values.
Triggers are boolean signals, can be used to trigger effects.
Creates a red (255 0 0) color input node (index 0), connects its color output to DMX fixture (index 1) at address 50.
SrColor 255 0 0
DsDmxRgb 50
C 0 1
SparkWeaver Copyright (c) 2025 Reino Zuppur
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