A simple internal triggerbot for Counter Strike 2, written in C++.
⚠️ Educational use only. Do not use in online matchmaking.
- Internal DLL injection
- Triggerbot logic using
m_iIDEntIndex - Entity resolution from handles via
dwEntityList - Enemy detection and automatic mouse click (
mouse_event) - WinAPI-based memory access
- Console logging for debugging
- Inject DLL into
cs2.exe - Find local player and resolve pawn using handle
- Read
m_iIDEntIndexto find entity under crosshair - Compare teams
- If enemy detected — simulate left click
📁 Project Root
├── dllmain.cpp # Core logic and entry point
├── include.h # Imports, headers, WinAPI
├── offsets.h # Reversed game offsets (cs2 dumper)
├── minhook/ # (Included but unused)
- Build as DLL using Visual Studio (x64, Release)
- Inject with any DLL injector (Xenos, GH Injector)
- Press
ENDto stop the trigger thread
- offsets.h was updated on 2025-06-11 — offsets are current and tested.
This project is released under the MIT License.
For educational and reverse engineering practice only.