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CS2 Internal Triggerbot (Detect)

A simple internal triggerbot for Counter Strike 2, written in C++.

⚠️ Educational use only. Do not use in online matchmaking.


Features

  • Internal DLL injection
  • Triggerbot logic using m_iIDEntIndex
  • Entity resolution from handles via dwEntityList
  • Enemy detection and automatic mouse click (mouse_event)
  • WinAPI-based memory access
  • Console logging for debugging

How It Works

  1. Inject DLL into cs2.exe
  2. Find local player and resolve pawn using handle
  3. Read m_iIDEntIndex to find entity under crosshair
  4. Compare teams
  5. If enemy detected — simulate left click

Structure

📁 Project Root
├── dllmain.cpp # Core logic and entry point
├── include.h # Imports, headers, WinAPI
├── offsets.h # Reversed game offsets (cs2 dumper)
├── minhook/ # (Included but unused)


Build Instructions

  • Build as DLL using Visual Studio (x64, Release)
  • Inject with any DLL injector (Xenos, GH Injector)
  • Press END to stop the trigger thread

Last Update

  • offsets.h was updated on 2025-06-11 — offsets are current and tested.

License

This project is released under the MIT License.
For educational and reverse engineering practice only.

About

Counter-Strike 2 | Internal DLL Triggerbot | Release x64

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