Simple unit frames for Final Fantasy 11 (retail). Windower 4 required.

- Shows HP, MP, and TP
- Low health indicator (for undead aggro)
- Can hide out-of-combat
- Default interactions: left click to target yourself
- Shows HP
- Shows MP and TP, if they are available (usually with combat actions)
- Low health indicator
- Can hide out-of-combat
- Default interactions: left click to target your pet
- Shows HP
- Low health indicator
- Locked text indicator
- Color varies by target type
- Default interactions: right click to
/checktarget
- Shows HP
- Low health indicator
- Color varies by target type
- Bright outline to clearly show that you have the sub-targeting arrow up
- Bright outline to clearly show that you are not engaged with the battle target
- Only shows if your current target is NOT the battle target
- Default interactions: left click to
/attackbattle target, right click to just target it
- Shows HP, MP, and TP, if available (same zone)
- Shows zone name if not in zone
- Low health indicator (for undead aggro)
- Can hide out-of-combat
- Default interactions: left click to target party member
- Shows HP, MP, and TP, if available (same zone)
- Shows zone name if not in zone
- Low health indicator (for undead aggro)
- Can hide out-of-combat
- Default interactions: left click to target alliance member
An in-game configuration is provided as follows:
//euf help
shows help text.
//euf unlock
allows the UI elements to be moved with the mouse.
//euf lock
disallows the UI elements to be moved.
//euf theme <name>
applies the given theme file to the unit frames (default is 'ff11', 'wowspiration' also available).
//euf save
saves the position of the unit frames and the theme.
//euf reset
reverts all settings to the default.
//euf reload
reloads the UI and undos any unsaved changes.
Note that the default configuration is for a standard 1080p layout, mimicing the FF11 color scheme by default, with frames positioned in a World of Warcraft style. The frames are very highly configurable outside of the default layout.
Once the addon has been loaded and the player logged, in, a data/settings.xml file will be available for more advanced configuration. This allows various UI elements to be turned on and off, plus it allows more in-depth customization of the text that appears on the frames.
| Placeholder | Description | Pet ? | Notes |
|---|---|---|---|
%name |
Shows the entity's full name | Yes | |
%name_short |
Shows a shorter version of the name | Yes | |
%mob_type |
The type of mob (pc, npc, etc) | Yes | |
%distance |
Shows the distance to the mob | Yes | |
%hp_current |
Current HP of the entity | PUP only | |
%hp_max |
Maximum HP of the entity | PUP only | Estimated for party |
%hp_percent |
HP percentage of the entity | Yes | |
%tp_current |
Current TP of the entity | Yes | |
%tp_max |
Static value for maximum TP | Yes | |
%tp_percent |
TP percentage of the entity | Yes | |
%mp_current |
Current MP of the entity | PUP only | |
%mp_max |
Maximum MP of the entity | PUP only | Estimated for party |
%mp_percent |
MP percentage of the entity | Yes | |
%id |
The entity's ID in base 10 | Yes | |
%idh |
The entity's ID in base 8 | Yes | |
%id3 |
The entity's ID in base 10, last 3 only | Yes | |
%idh3 |
The entity's ID in base 8, last 3 only | Yes | |
%speed |
Speed of the entity | No | |
%x |
X-coordinate of the entity | Yes | |
%y |
Y-coordinate of the entity | Yes | |
%z |
Z-coordinate of the entity | Yes | |
%zone |
The zone of the entity | No | |
%zone_short |
Short version of the zone name | No |
Download and extract to windower/addons/ -- make sure the erisunitframes.lua file is in an erisunitframes folder in that addons folder. Afterwards, edit windower/scripts/init.txt and add lua load erisunitframes to the end.







