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NESemu

NES emulator in c++

Workflow

  • SDL2 boilerpalte setup
  • Cartridge for parsing
  • CPU loop
  • Bus integration in CPU
  • PPU
    • CHR ROM
    • NES color palette system
    • PPU registers
    • Nametables
    • OAM rendering
    • CPU PPU sync
  • Mapper
  • Controller
  • Timer
  • Audio Processing
  • Displaying graphics in real time

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(WIP) NES emulator in c++

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