Releases: sanger-tol/PretextView
PretextView 0.2.4
Bug fix (from 0.2.3) -> Program would crash displaying any embedded graphs at the end of a map.
PretextView 0.2.3
Bug fix -> Scaffold painting small sequences at edges of map.
New feature -> In AGP output, added the option 'Format Singletons', which preserves singleton orientations in AGP output. This is non-standard AGP format, so should be used with caution.
PretextView 0.2.2
Bug fix, program would sometimes get stuck in an infinite loop loading waypoint data from save-states
PretextView 0.2.1
Bug fix. Fixes memory overflow bug when opening maps with very high number of sequences.
PretextView 0.2.0
Full release of v0.2.0
PretextView 0.2.0 Development Preview
This is a development preview, and as such should not be considered production ready.
New features:
Manual save and load states.
List of input sequences in UI, with the ability to jump to any piece.
Ability to rebuild an original input sequence (same menu as above)
Scaffold painting mode (‘s’ key) and AGP output option.
Note: no forward or backward compatibility with save-sates from previous versions.
Feedback is highly desired
PretextView 0.1.7
Bug fix, save-state buffer would previously overflow with >255 edits
Note: whilst this version is fully backwards compatable with save-state files back to those produced by version 0.1.0, save-state files produced with this version are incompatable with earlier version i.e you won't be able to load a save-state file produced by 0.1.7 with an eairlier client.
PretextView 0.1.6
Performance bugfix, in previous versions the main window thread wasn't sleeping until input when the UI was on
PretextView 0.1.5
Fixed bug where multiple embedded graphs from PretextGraph couldn't be viewed at the same time
PretextMap 0.1.4
Fixed bug where internal edit buffer would overflow after 128 edits