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Renderer
Giuseppe Barbieri edited this page Feb 16, 2021
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1 revision
On Windows and Linux, scenery defaults to using the high-performance Vulkan renderer, while on macOS, it'll default to the OpenGL renderer.
If you would like to override this, set the system property scenery.Renderer
to either VulkanRenderer
or OpenGLRenderer
.
If you want to use Vulkan validation layers, or select a different graphics card than the primary one, please consult the VulkanRenderer README.
scenery has been tested with MoltenVK on macOS, but there are some major issues remaining before Vulkan can also be used on macOS.