I made this project in order to improve in c++ programming. This is first and foremost a learning project made by me. If you want to distribute this program, you need to comply with the license ( as seen in this repo).
I use Linux so I couldn't test against Window/Macos specific bugs. But according to github actions it compiles on these plattforms so it should be fine.
- C++ 23
- Raylib/Raygui
- Sqlite
- CMake
- Git
This project features:
- a default map
- a map creator that lets you make your own maps
- a score system ( to collect coins and display a win message)
- player movement via both arrow and WASD keys
- Enemy 'AI' that finds shortest path to the player (you) via a Breadth-First-Search algorithm
- a great way to have fun
- CMake 3.20 or higher
- C++23 compatible compiler (This is required for std::expected)
- git
- an internet connection (cmake will download raylib and raygui)
git clone https://github.com/scinca/pacman-cpp.git
cd pacman-cpp
mkdir build && cd build
cmake ..
cmake --build .
#linux / macos
./pacman_cpp
#windows
.\pacman_cpp.exeNote: If dependencies aren't installed it automatically downloads and compiles them. This takes a looong time.
This project was made by me. However, I used Claude 4.6 Sonnet in learning mode to help me with:
- designing the (now removed) initial map that was used before I had a working map creator ( writing 1400 '#' or '0' is insane and i started with game logic and not the map creator)
- Making some parts of the cmake
- Some brainstorming about how to implement certain functionality ( but the code was written by me)
- questions about cpp and programming in general ( like which function does this, what data structure is best for this)
- debugging certain things where I got stuck.
- some of the more complex and tedious to do by hand math



