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Vertex Explosion effect (proof of concept)

This is a simple shadergraph experiment on exploding a mesh in a vertex shader. Interesting files:

  • ShaderGraphs/vertex_explode.shadergraph - the actual shadergraph
  • Editor/ExplodeMeshPostprocessor.cs - "unweld" all the shared vertices to allow for individual replacement of the faces/triangles. Current implementation affects all meshes.

Dragon model kindly borrowed for the Fountainbleau Demo. https://github.com/Unity-Technologies/FontainebleauDemo

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