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readme update
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README.md

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```
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![Frame time output screenshot](docs/frame-time-output.svg)
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## Timing model
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- GPU timing uses two Vulkan timestamps around the recorded workload.
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--headless --scene million-tris --warmup 20 --frames 120 --vsync 0 --out results/nsight_capture.json
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```
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![Nsight capture screenshot](docs/nsight-capture.svg)
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## Troubleshooting GPU access
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Recommended (Linux + NVIDIA):
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- `src/`: Vulkan benchmark implementation
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- `shaders/`: Slang shader sources compiled to SPIR-V at build time
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- `scripts/`: benchmark and profiling helper scripts
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- `docs/`: screenshots and usage artifacts
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## Limitations
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