shards v1.2.3
Fixes:
-
Due to an error in previous versions, sharding wasn't properly applied to
discordgo
's underlyingSession
, resulting in the sessions not actually being sharded. #6 resolves this issue. -
Sanity check added in
manager.go
to ensure thatStart
's shard initialization behavior always begins with an empty slice. Theoretically, callingStart
repeatedly would result in a superfluous amount of shards.
Added:
- Method
SetShardCount
added, in order to streamline the method for changing the amount of shards in a Manager. - Documentation was improved, and an outdated godoc link was removed.