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Pull requests: shader-slang/slang
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Fixed generic interface specialization crashes (#6601):
#6688
opened Mar 25, 2025 by
SuperRonan
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Fix SPV_KHR_maximal_reconvergence extension name spelling
pr: non-breaking
PRs without breaking changes
#6687
opened Mar 25, 2025 by
Svenny
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Fixed name mangling of generic extensions
pr: non-breaking
PRs without breaking changes
#6671
opened Mar 24, 2025 by
SuperRonan
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Add unordered_dense as an include path for gcc and msvc
pr: non-breaking
PRs without breaking changes
#6662
opened Mar 21, 2025 by
expipiplus1
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Fix crash when using GLSL global uniforms and varying inputs/ouputs together
pr: non-breaking
PRs without breaking changes
#6651
opened Mar 20, 2025 by
fairywreath
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Add debug information for slang inling
pr: non-breaking
PRs without breaking changes
#6621
opened Mar 17, 2025 by
mkeshavaNV
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Add defer statement
pr: non-breaking
PRs without breaking changes
#6619
opened Mar 16, 2025 by
juliusikkala
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Eliminate empty struct on metal target
pr: non-breaking
PRs without breaking changes
#6603
opened Mar 14, 2025 by
kaizhangNV
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Support for Payload Access Qualifiers (#3448)
pr: non-breaking
PRs without breaking changes
#6595
opened Mar 13, 2025 by
szihs
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Require that target is not WGSL for Buffer and RWBuffer
pr: non-breaking
PRs without breaking changes
Implement parameter block to slang-gfx for Metal backend
pr: non-breaking
PRs without breaking changes
#6577
opened Mar 11, 2025 by
kaizhangNV
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Fix on missing warning on some cases of integer literal coercion #5728
pr: non-breaking
PRs without breaking changes
#6510
opened Mar 3, 2025 by
zlatinski
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[WIP] Allow duplication of OpTypeNodePayloadArrayAMDX
pr: non-breaking
PRs without breaking changes
#6470
opened Feb 26, 2025 by
jkwak-work
•
Draft
Move vertex shader out paramters to return type for Metal
pr: non-breaking
PRs without breaking changes
#6464
opened Feb 26, 2025 by
expipiplus1
•
Draft
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